Ultimatum: Difference between revisions
>ThemJohns |
>ThemJohns |
Revision as of 00:30, 1 June 2021
Ultimatum, also known as Trials of Chaos, is the league mechanic of Ultimatum league.
Mechanics
The Trialmaster and an altar spawns in zones. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a mod before beginning the trial.
There are four possible objectives:
- Defeat waves of enemies
- Survive: Don't die until the timer runs out.
- Stand in Stone Circles: You must stand in each stone circle for a certain period of time.
- Protect the Altar: Kill enough enemies without letting the altar be destroyed.
Once you complete a wave, you will be given two choices: end the trial and receive your rewards, or start another wave by selecting a new modifier to add.
If you die, stay outside of the circle for too long, or receive 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed.
Each trial can last up to 3 to 9 waves, with more possible waves at higher zone levels.
At red tier maps (area level 78+), there is a chance to be offered a 10th wave, which teleports you to a boss arena to fight the Trialmaster.[1] (1% chance at T11-13, 2% at T14+[citation needed]).
Inscribed Ultimatum
An Inscribed Ultimatum can be found as a random drop. The Inscribed Ultimatum requires the specified item to be offered and have a set of pre-selected mods. Inscribed Ultimatums can be used in a map device to open a portal to the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.
Unlike a regular Trial of Chaos, the entire arena is the trial zone (there is no out of bounds area) and there is only one wave that lasts significantly longer.
Partying
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.
Modifiers
Modifier | Image | Tier | Effect |
---|---|---|---|
Ailment and Curse Reflection | Curses and Non-damaging Ailments you apply are Reflected | ||
Blistering Cold | I | Frozen pustules will periodically appear and explode when you approach | |
II | Many frozen pustules will periodically appear and rapidly explode when you approach | ||
III | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | ||
Bonus Chaos Damage | Monsters deal 30% of Physical Damage Added as Chaos Damage | ||
Buffs Expire Faster | Buffs expire three times faster on players | ||
Choking Miasma | I | A cloud that deals Chaos Damage over Time will follow you | |
II | A large cloud that deals Chaos Damage over Time will follow you | ||
III | A large and fast cloud that deals Chaos Damage over Time will follow you | ||
Escalating Damage Taken | For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50% | ||
Escalating Monster Speed | All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50% | ||
Hindering Flasks | Using a Flask Hinders you by 50% for 4 seconds | ||
Less Cooldown recovery | Cooldowns take five times longer to recharge | ||
Lessened Reach | Players have 50% less Area of Effect and Projectile Speed | ||
Lightning Damage from Mana Costs | Take 50%/200%/1000% of Mana costs as Lightning Damage (value depends on the area level) | ||
Limited Arena | The encounter area will be much smaller | ||
Limited Flasks | Using a Flask removes any existing Flask effects | ||
Occasional Impotence | You and your Minions deal no damage for 2 seconds every 8 seconds | ||
Raging Dead | I | Skulls will appear that spit Fire if you remain near them | |
II | Many skulls will appear that spit Fire if you remain near them | ||
III | Many skulls will appear that pursue you and spit Fire when near you | ||
Random Projectiles | Your Projectiles fly in random directions Monsters fire additional Projectiles | ||
Razor Dance | I | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
II | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
III | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
Reduced Recovery | 30% Reduced Life, Mana, and Energy Shield Recovery Rate | ||
Restless Ground | I | Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
II | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | ||
III | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms. Fail on reaching 7 Ruin | ||
Ruin | I | A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin | |
II | A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin | ||
III | Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin | ||
Siphoned Charges | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | ||
Stalking Ruin | I | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin | |
II | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin | ||
III | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin | ||
Stormcaller Runes | I | Runes will appear that will call deadly Lightning storms if you remain in them | |
II | Large runes will appear that will call deadly Lightning storms if you remain in them | ||
III | Many large runes will appear that will call deadly Lightning storms if you remain in them | ||
Totem of Costly Might | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second (Mutually exclusive with Totem of Costly Potency) | ||
Totem of Costly Potency | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second (Mutually exclusive with Totem of Costly Might) | ||
Treacherous Auras | Your Auras that affect Allies also affect Enemies | ||
Unlucky Criticals | Your Critical Strike Chance is Unlucky |
Version history
Version | Changes |
---|---|
3.14.1 |
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3.14.0 |
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References
- ↑ Community_Team (May 26, 2021). "Ultimatum Statistics". Official Path of Exile Forums. Retrieved May 26, 2021.