Version 0.5.1: Difference between revisions
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* Dramatically improved rewards for killing rare and magic monsters. | * Dramatically improved rewards for killing rare and magic monsters. | ||
* Reduced [[Hillock|zombie boss]] damage/life and renamed him. | * Reduced [[Hillock|zombie boss]] damage/life and renamed him. | ||
* Improved some chest sound effects. | * Improved some [[chest]] sound effects. | ||
* Fixed walkable height of shore and general terrain markup. | * Fixed walkable height of shore and general terrain markup. | ||
* Fixed crash when quest items drop. | * Fixed crash when quest items drop. | ||
* Improved terrain generation yield of initial beach. | * Improved terrain generation yield of initial beach. | ||
* Fixed crashes related to waking/sleeping entities on the server. | * Fixed crashes related to waking/sleeping entities on the server. | ||
* Fixed delay that occurred when the first item was generated. | * Fixed delay that occurred when the first [[item]] was generated. | ||
* Fixed intersection problems with pathfinding. | * Fixed intersection problems with pathfinding. | ||
* Changed turn speed calculation to be more realistic. | * Changed turn speed calculation to be more realistic. | ||
* Fixed a bug where | * Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game. | ||
* Improved sand spitter AI and added projectiles. | * Improved [[Sand Spitter|sand spitter]] AI and added [[projectiles]]. | ||
* Allowed targeting of | * Allowed targeting of [[chest]]s with [[projectile]]s. | ||
{{blockquote bottom}} | {{blockquote bottom}} | ||
Latest revision as of 00:42, 18 July 2023
Version History | ||
---|---|---|
0.5.1 June 7, 2010 | 0.5.2 → January 1, 2010 |
Patch notes
These are the official patch notes for version 0.5.1 released by Grinding Gear Games.[1]
- Reduced collidable size of player and adjusted attack and weapon distances.
- Increased the speed of fireballs by 1/3.
- Dramatically improved rewards for killing rare and magic monsters.
- Reduced zombie boss damage/life and renamed him.
- Improved some chest sound effects.
- Fixed walkable height of shore and general terrain markup.
- Fixed crash when quest items drop.
- Improved terrain generation yield of initial beach.
- Fixed crashes related to waking/sleeping entities on the server.
- Fixed delay that occurred when the first item was generated.
- Fixed intersection problems with pathfinding.
- Changed turn speed calculation to be more realistic.
- Fixed a bug where items that had mods would be deleted when a player leaves game.
- Improved sand spitter AI and added projectiles.
- Allowed targeting of chests with projectiles.
References
- ↑ Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.