Arena of Valour: Difference between revisions

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|id                      = WeaponRoomII
|id                      = WeaponRoomII
|name                    = Arena of Valour
|name                    = Arena of Valour
|description            = Increases monster damage throughout the Temple.<br />Contains chests full of weapons.
|description            = Increases monster criticals throughout the Temple.<br />Contains chests full of weapons.
|flavour_text            = Cries fill the halls, blood stains the walls.
|flavour_text            = Cries fill the halls, blood stains the walls.
|tier                    = 2
|tier                    = 2
|upgrade_room_id        = WeaponRoomIII
|upgrade_room_id        = WeaponRoomIII
|icon                    = WeaponRoom2
|icon                    = WeaponRoom2
|modifier_ids            = IncursionMonsterDamageMap2
|modifier_ids            = IncursionMonsterCrits2
|architect_metadata_id  = Metadata/Monsters/VaalArchitect/VaalArchitect11
|architect_metadata_id  = Metadata/Monsters/VaalArchitect/VaalArchitect11
|architect_name          = Ticaba, Architect of the Arena
|architect_name          = Ticaba, Architect of the Arena
Line 15: Line 15:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.10.0}}
* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: '''Sparring Room''' (please read {{section link|Version_3.10.0|Incursion_Change}} for full list of rooms)
* Based on the tier of the '''Sparring Room sequence of rooms''', monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
* (Not stated explicitly in patch note) No longer granted {{ml|IncursionMonsterDamageMap2}}.
{{Version history table row|3.5.0}}
{{Version history table row|3.5.0}}
* Introduced to the game as core mechanics.
* Introduced to the game as core mechanics.

Revision as of 13:21, 18 March 2022

Arena of Valour
IdWeaponRoomII
Tier2
Upgrades toHall of Champions
ArchitectTicaba, Architect of the Arena
Increases monster criticals throughout the Temple.
Contains chests full of weapons.
Monsters have 300% increased Critical Strike Chance
+40% to Monster Critical Strike Multiplier
Cries fill the halls, blood stains the walls.

Arena of Valour is a tier 2 incursion room. The room can be upgrade from Sparring Room. It upgrades to Hall of Champions.

Version history

Version Changes
3.10.0
  • Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Sparring Room (please read Version 3.10.0 § Incursion Change for full list of rooms)
  • Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • (Not stated explicitly in patch note) No longer granted 15% increased Monster DamageIncursionMonsterDamageMap2
    Intrinsic
    15% increased Monster Damage
    .
3.5.0
  • Introduced to the game as core mechanics.
3.2.0
  • Introduced to the game as league mechanics.

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