Passive Skill:AscendancyChampion14: Difference between revisions

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|stat4_id                            = impaled_debuff_number_of_reflected_hits
|stat4_id                            = impaled_debuff_number_of_reflected_hits
|stat4_value                        = 2
|stat4_value                        = 2
|stat_text                          = If you've Impaled an Enemy Recently, you<br />and nearby Allies have +1000 to [[Armour]]<br>Impales you inflict last 2 additional [[Hit|Hits]]<br>20% chance to Impale Enemies on [[Hit]] with [[Attack|Attacks]]
|stat_text                          = If you've Impaled an Enemy Recently, you<br />and nearby Allies have +1000 to [[Armour]]<br>Impales you inflict last 2 additional [[Hit|Hits]]<br>20% chance to Impale Enemies on [[Hit]] with [[Attack|Attacks]]<br>You and nearby Allies deal 4 to 8 added [[Physical Damage]] for<br />each Impale on Enemy
|stat5_id                            = minimum_added_physical_damage_per_impaled_on_enemy
|stat5_value                        = 4
|stat6_id                            = maximum_added_physical_damage_per_impaled_on_enemy
|stat6_value                        = 8
|connections                        = AscendancyChampion13
|connections                        = AscendancyChampion13
}}
}}

Revision as of 16:42, 17 February 2019

Master of Metal
Ascendancy Notable Passive Skill
IdAscendancyChampion14
Integer Id13374
Reminder Text(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)
Ascendancy ClassChampion
Connections
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
Impales you inflict last 2 additional Hits
20% chance to Impale Enemies on Hit with Attacks
You and nearby Allies deal 4 to 8 added Physical Damage for
each Impale on Enemy

AscendancyChampion14 is the internal id for the Master of Metal passive skill.

Stats
#Stat IdValue
1you_and_nearby_allies_armour_+_if_have_impaled_recently1000
2impaled_debuff_number_of_reflected_hits2
3attacks_impale_on_hit_%_chance20
4impaled_debuff_number_of_reflected_hits2
5minimum_added_physical_damage_per_impaled_on_enemy4
6maximum_added_physical_damage_per_impaled_on_enemy8