Flying: Difference between revisions
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'''Flying''' is an inherent property held by certain entities and cannot be acquired by the player. | |||
'''Flying''' is the | |||
==Mechanics== | ==Mechanics== | ||
Flying entities can move over | Flying entities can freely move over gaps, ledges, and other non-traversable terrain, as well as small obstacles like rocks and prison bars which typically block movement.<ref>{{cite web|author=Chris|date=January 30, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=January 30, 2014}}</ref> Flying entities cannot go through solid walls, {{il|Frost Wall}}, or other extreme vertical terrain differences, however. | ||
Flying entities | Flying entities ignore many [[ground effects]].<ref>{{cite web|author=Chris|date=January 30, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=January 30, 2014}}</ref> However, they are still affected by {{stl|Consecrated Ground}} and {{stl|Desecrated Ground}}. Other arena-specific effects will vary on a case-by-case basis. | ||
Flying entities do not block the | Flying entities do not block the movement of non-flying entities.<ref>{{cite web|author=Chris|date=January 30, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=https://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=January 30, 2014}}</ref> | ||
==List of flying entities== | |||
===Minions=== | ===Minions=== | ||
* {{il|Animate Weapon}} | |||
* {{il|Summon Raging Spirit}} | |||
* {{il|Summon Holy Relic}} | |||
[[ | ===Enemies=== | ||
* Raging Spirit enemies ({{il|Shore Map}}, {{il|Death and Taxes}}, [[Delve]]) | |||
[[ | * Certain Animated Weapon enemies{{confirm}} | ||
** [[The Steel Soul]] and Animated Weapons from the boss arena of {{il|Arsenal Map}} are not considered flying. | |||
==References== | ==References== | ||
{{reflist}} | |||
[[Category:Game mechanics]] |
Latest revision as of 00:27, 3 June 2024
Flying is an inherent property held by certain entities and cannot be acquired by the player.
Mechanics
Flying entities can freely move over gaps, ledges, and other non-traversable terrain, as well as small obstacles like rocks and prison bars which typically block movement.[1] Flying entities cannot go through solid walls, Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3.00-4.90) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or other extreme vertical terrain differences, however.
Flying entities ignore many ground effects.[2] However, they are still affected by Consecrated Ground and Desecrated Ground. Other arena-specific effects will vary on a case-by-case basis.
Flying entities do not block the movement of non-flying entities.[3]
List of flying entities
Minions
- Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
Base duration is 5.00 seconds
Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality:
(1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Summon Holy RelicSummon Holy RelicMinion, Spell
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 secRequires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic
(0-76)% more Minion Movement Speed
Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies
Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions
Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality:
(2-40)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enemies
- Raging Spirit enemies (Shore MapShore MapMap Level: 73
Map Tier: 6
Guild Character: /Each life, each act, as fleeting as footprints in the sand.Travel to this Map by using it in a personal Map Device. Maps can only be used once., Death and TaxesDeath and Taxes
Necropolis MapMap Level: 79
Map Tier: 12
Guild Character: ¿
Item Quantity: +150%Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
Unique Boss drops (12-20) additional Currency ItemsSo the raiders danced,
leading their foe ever west,
towards certain death.Travel to this Map by using it in a personal Map Device. Maps can only be used once., Delve) - Certain Animated Weapon enemies[confirmation needed]
- The Steel Soul and Animated Weapons from the boss arena of Arsenal MapArsenal MapMap Level: 69
Map Tier: 2
Guild Character: éThere is no war. There is no army.
Only rage lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once. are not considered flying.
- The Steel Soul and Animated Weapons from the boss arena of Arsenal MapArsenal MapMap Level: 69
References
- ↑ Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.
- ↑ Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.
- ↑ Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.