'''Armoury''' is a darker version of Mansion Atrium/Annex in [[The Lord's Labyrinth]] without the traps. Some rooms might have blocked off entrances and tearable walls. Contains armor racks, weapon racks and sometimes hidden coffer (0-3).
'''Armoury''' is a darker version of Mansion Atrium/Annex in [[The Lord's Labyrinth]] without the traps. Some rooms might have blocked off entrances and tearable walls. Contains armor racks, weapon racks and sometimes hidden coffer (0-3).
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{{Item unique versions}}
{{Item unique versions}}
{{OtherMapVersions}}
{{Map variants}}
==Version history==
{{#lst:Armoury Map|version history}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
* Now more linear, and should contain fewer dead ends as well.
{{VersionHistoryRow|2.4.0}}
* Added to the game.
|}
Latest revision as of 15:11, 30 May 2024
Armoury MapMap Level: 74 Map Tier: 7 Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 74Vendor Prices
The Shaper: There is no war. There is no army. Only fear lingers.
Armoury is a darker version of Mansion Atrium/Annex in The Lord's Labyrinth without the traps. Some rooms might have blocked off entrances and tearable walls. Contains armor racks, weapon racks and sometimes hidden coffer (0-3).
FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time
Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. DisciplineDisciplineAura, Spell, AoE Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (60-217) additional Energy Shield You and nearby Allies gain 30% increased Energy Shield Recharge Rate
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Merciless ArmamentMerciless Armament4Merciless Two-Hand Weapon Item Level:100"Through thick and thin, blood and bone, a peaceful life is one I can't condone." - Tukohama, Father Of War
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Armoury MapArmoury MapMap Level: 75 Map Tier: 8 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Crucible
Armoury MapArmoury MapMap Level: 81 Map Tier: 14 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Kalandra
Armoury MapArmoury MapMap Level: 71 Map Tier: 4 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Sentinel
Armoury MapArmoury MapMap Level: 76 Map Tier: 9 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Archnemesis
Armoury MapArmoury MapMap Level: 78 Map Tier: 11 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Scourge
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Armoury MapArmoury MapMap Level: 72 Map Tier: 5 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ritual
Armoury MapArmoury MapMap Level: 78 Map Tier: 11 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Heist
Armoury MapArmoury MapMap Level: 79 Map Tier: 12 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Harvest
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Delirium
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Metamorph
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Blight
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Legion
Armoury MapArmoury MapMap Level: 71 Map Tier: 4 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Synthesis
Armoury MapArmoury MapMap Level: 69 Map Tier: 2 Guild Character: rThere is no war. There is no army. Only fear lingers.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Betrayal
Armoury MapArmoury MapMap Level: 75 Map Tier: 8 Guild Character: rTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
War for the Atlas
Armoury MapArmoury MapMap Level: 74 Map Tier: 7 Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Atlas of Worlds
Shaped Armoury MapShaped Armoury MapMap Level: 79 Map Tier: 12 Guild Character: oTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.