Version 0.8.0: Difference between revisions
Jump to navigation
Jump to search
>TheFrz mNo edit summary |
>TheFrz mNo edit summary |
(No difference)
|
Revision as of 21:24, 21 January 2017
Version History | ||
---|---|---|
← 0.7.2 January 1, 2010 | 0.8.0 June 14, 2011 | 0.8.1 → January 1, 2011 |
Patch notes
These are the official patch notes for version 0.8.0 released by Grinding Gear Games.[1]
Features
- Added Act Two. It's low on quests for now.
- Enabled the Duelist, our Str/Dex character class
- Enabled the fourth difficulty level (Merciless)
- New character selection/creation scene
- A hardcore league has been enabled
- Added portals on currency items and as a skill gem
- Added Endurance, Frenzy and Power charges
- Added new skills: Frenzy, Blood Rage, Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
BreachFlickerStrike - N/A (page)
BreachFlickerStrikeChayula - N/A (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Dual Strike". Please choose only one of the following ids:
AzmeriDualStrikeDemonDualStrike - N/A (page)
DualStrikeRoyale - (50-77)% increased Critical Strike Chance, +(0-0.1) metres to Melee Strike Range, 100% more Critical Strike Chance against Enemies that are on Full Life, +30% more Damage with Hits and Ailments against Enemies that are on Full Life (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
AxisDoubleStrikeTrigger - N/A (page)
MonsterDoubleStrike - N/A (page)- Flasks can now have mods
- /online command now shows who is online
- Waypoints, doors and exits now stand out on the minimap
- Revamped passive skill tree to have 450+ skills
- Antialiasing support added
- Added grass technology
- Nearby players and NPCs are now shown on the minimap
- Chat box now supports multiple chat types more easily
- Ghosts in Merveil's Lair are now purple
- Tar Zombies added to the Coves
- Monkeys can come down from trees in Act Two
- Substantial improvements to the quality and volume of sounds
- Environmental effect improvements in many world areas
- Many spells now have "surge" effects
- Flasks can now have quality
- Rhoas can charge at you
- Shields can now block
- Passive skill screen now shows the total of each attribute
- Passive skill screen now allows you to see your player in the middle
- We now support dragging items in addition to clicking twice
- Chat text is now more readable against light backgrounds
- Scavengers now throw rocks rather than sand
- The area's monster level is now shown on the minimap
- Substantially increased the amount of random variations of world areas
- Item images are shown next to full ground descriptions again
- Condensed requirements on items to be more concise
- Chaos damage effects added
- The Flooded Depths side area now has an entrance in the middle of its room
- Added a setting to control corpse targeting behaviour
- Waypoint screen now hides acts/difficulties you haven't been to yet
- Entities don't continue to accumulate arrows past 10 now
- The name of the current difficulty is now displayed in town (if higher than the first difficulty)
- When holding a two handed weapon, a transparent copy is shown in off-hand
- Now enters game immediately after creating a new character
- Assets are unloaded intelligently to conserve memory
- Players can now walk through each other in towns
Bug Fixes
- Fixed a bug that could cause multiple mods of the same family to be generated on an item
- Sand spitters no longer get stuck doing nothing
- Fixed problems with shadows disappearing as the character moves around
- Fixed issues spawning non-equipment items sometimes
- Boss monsters now grant bonus experience correctly
- Item links can now not be partially backspaced
- Prevented many skills from damaging monsters on the other side of walls
- Merveil's second form will now attack you properly
- Shield Crabs no longer turn into Sand Spitters called "Shield Crab"
- Shield Crabs don't drop items when they transform into Sand Spitters
- First acquired skill now binds to right mouse button rather than middle
- Fixed bug where sand spitters would not bleed
- Fixed re-enabling of items that have been disabled due to requirements changing between versions
- Experience bar now has 20 sections rather than 21
- Dungeon chest rotation fixed
- Gems in inventory now have background colours showing whether their requirements are met
- Other players using skills nearby now have their mana predicted correctly (so the spells don't fail)
Balance
- Refunded all passive skills because of the new tree
- Made monsters twice as easy in lower difficulties. Harder in higher difficulties
- Boss monsters are now substantially more dangerous
- Rebalanced most skills
- Changed how monsters get accuracy and critical strike rating to be flatter
- Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)
- Overhaul of boss mods to make them all proportional to the monster's base values
- Gems now have level requirements in addition to attribute requirements
- Reduced drop rate of rares and uniques by 25%
- Added bow-wielding Skeletons and Bandits to some areas
- Changed the levels of most items and mods
- Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now.
- Elemental Hit now picks one element type randomly per hit
- Increased the number of Weapons and Armours in various categories with placeholder art
- Several new prenamed boss monsters added to certain areas
- Detonate Dead is now unaffected by increase in monster life due to additional players in the area
- Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page) now freezes for a longer duration than normal ice damage- Cold Snap now freezes 50% of the time (chilling the rest) rather than always
- Changed player cap for non-town areas to six
- Reduced Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page) splash radius- Rares are now biased towards spawning with four mods
- Rare monsters are now limited to four mods
- It's now slightly more likely to generate an off-colour socket
References
- ↑ Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 26, 2016.