Juggernaut (Ascendant passive): Difference between revisions
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{{Passive skill box|Juggernaut}} | {{Passive skill box | ||
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passive_skills.name="Juggernaut" | |||
AND passive_skills.stat_text IS NOT NULL | |||
AND passive_skills.ascendancy_class IS NOT NULL | |||
}} | |||
'''Juggernaut''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Juggernaut]] Ascendancy Class. | '''Juggernaut''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Juggernaut]] Ascendancy Class. |
Revision as of 19:10, 18 November 2018
Juggernaut
Ascendancy Passive Skill
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.
This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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