|explicit3_text = Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds <!-- GainSoulEaterStackOnHitUnique__3 ? -->
|explicit3 = GainSoulEaterStackOnHitUnique__1
|explicit4 = SoulEaterStackCountUnique__1
|flavour_text = Fear can be instilled by the smallest entity.
|flavour_text = Fear can be instilled by the smallest entity.
|flavour_text_id =
|flavour_text_id =
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'''Soul Ascension''' is a pair of [[unique]] {{il|Carnal Mitts}}.
'''Soul Ascension''' is a pair of [[unique]] {{il|Carnal Mitts}}.
===Mechanics===
==Mechanics==
This item grants buff stacks usually obtained from [[Soul Eater]].
This item grants buff stacks usually obtained from [[Soul Eater]].
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* (120-150)% increased Evasion and Energy Shield
* (120-150)% increased Evasion and Energy Shield
* +(17-29)% to Chaos Resistance
* +(17-29)% to Chaos Resistance
* Eat a Soul when you Hit a Unique Enemy, no more than once every second
* {{c|mod|Eat a Soul when you Hit a Unique Enemy, no more than once every second}}
* {{c|mod|Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence}}
* {{c|mod|Maximum 50 Eaten Souls}}
}}
}}
{{Legacy variant table end}}
{{Legacy variant table end}}
Revision as of 15:51, 24 April 2024
Soul Ascension Carnal MittsEvasion: (198-252) Energy Shield: (41-52)Requires Level 50, 39 Dex, 39 Int(120-150)% increased Evasion and Energy Shield +(17-29)% to Chaos Resistance Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds +(-10-10) to maximum number of Eaten SoulsFear can be instilled by the smallest entity.
This item grants buff stacks usually obtained from Soul Eater.
Reminder text: Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed.
Item acquisition
Soul Ascension has restrictions on where or how it can drop. It cannot be chanced.
The Soul Ascension Unique Gloves no longer have "Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence" or "Maximum 50 Eaten Souls". It now has Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds (previously when you Hit a Unique Enemy, no more than once every second). These changes apply to existing versions of this Unique, though you will need to use a Divine Orb to update to the 0.5 seconds value. New versions of this Unique have -10 to 10 to maximum number of Eaten Souls.