Solar Guard: Difference between revisions

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| image = Solar_Guard.png
| image = Solar_Guard.png
| imagealt =
| imagealt =
| diff1 = 59
| level = 58-60, 68+ (in map)
| diff2 =
| location = [[The Harbour Bridge]]<br/>[[The Solaris Concourse]]<br/>[[The Solaris Temple Level 1 (Act 8)]] <br> [[The Solaris Temple Level 2 (Act 8)]]
| diff3 =  
| location = [[The_Solaris_Temple_Level_1_(Act_8)|The Solaris Temple Level 1 (Act 8)]] <br> [[The_Solaris_Temple_Level_2_(Act_8)|The Solaris Temple Level 2 (Act 8)]]
| quest =  
| quest =  
| resistance = [[Fire_damage|Fire]]
| resistance = [[Fire_damage|Fire]]
| weakness =  
| weakness =  
| damage = Extra Fire Damage
| modifier =Gain 60% of Physical Damage as Extra Fire Damage
| modifier =
| skill = Fireball <br> Beam
| skill = Fireball <br> Beam
| aura =  
| aura =  
}}
}}
'''Solar Guard''' is a [[monster]] found in [[The Solaris Temple]] and related areas. It is a [[golem (monster type)|golem]] (internal name: "Holy Fire Elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion".


'''Solar Guard''' is an uncommon [[Monster|monster]] type with simliar patterns to [[index.php?title=Solar_elemental|Solar Elementals]] and can be found in [[The_Solaris_Temple_Level_1_(Act_8)|The Solaris Temple (Act 8)]]. Like their less powerful versions they have [[Resistance|fire resistance]], the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of [[Area_of_effect|AoE]] damage. Both attacks deal [[fire damage]].
The map mod {{ml|MapMonsterPacksSolarisMapWorlds_}} can spawn Solar Guards and other similar monsters as "Solaris fanatics".
 
Due to their more powerful nature they make a great target for [[Raise Spectre]], paired with Gems like [[Spell Echo]] and [[Controlled Destruction]] to further enhance DPS.
 
Usually they are standing in links like [[Greater Multiple Projectiles Support]], [[Minion Damage Support]], [[Elemental Focus Support]], [[Spell Echo Support]],[[Pierce Support]](for mapping) or [[Faster Projectiles Support]](for fast bosses) or [[Slower Projectiles Support]](for slow bosses). In build with [[Tukohama's Vanguard]] for solo target DPS and Solar Guards for mapping usually their supports same, but versus last support [[Fire Penetration Support]], it grants less damage but help to not change colours of sockets in gear.


== Abilities ==
== Abilities ==
Line 27: Line 21:
* Beam
* Beam
* [[Resistance|Resists Fire]]
* [[Resistance|Resists Fire]]
Like [[Solar Elemental]]s, the less powerful variant, they have [[fire resistance]] and the ability to cast [[Fireball|Fireballs]]. However, Solar Guards fire only a single Fireball, while Solar Elementals cast Fireball as a nova which has a total of 9 projectiles.
Solar Guard also has a beam skill: [[Skill:SpecialBeamCannon|SpecialBeamCannon]], which has a charge up time and deals - upon impact - a great amount of [[AoE]] damage. Both Fireball (id: [[Skill:HolyFireElementalFireball|HolyFireElementalFireball]]) and the beam skill deal [[fire damage]].
Due to their powerful nature they make a great early target for {{il|Raise Spectre}}.


== Areas ==
== Areas ==
* [[The_Solaris_Temple_Level_1_(Act_8)|The Solaris Temple Level 1 (Act 8)]]
* [[The Solaris Temple Level 1 (Act 8)]]
* [[The_Solaris_Temple_Level_2_(Act_8)|The Solaris Temple Level 2 (Act 8)]]
* [[The Solaris Temple Level 2 (Act 8)]]
* [[The Solaris Concourse]]
* [[The Harbour Bridge]]


== Maps ==
==Trivia==
{| class="wikitable sortable"
There is no official lore on the official website or from in-game environmental objects. However, since Solar Guard is spawned along with [[Solaris Elite]], probably after the fall of the [[High Templar Avarius]] (as well as the wake up of gods due to [[The Beast (lore)|The Beast]] being killed), these templars under the High Templar seem to change to be loyal to [[Solaris]] instead. {{Guesswork}}
|-
* [[Prayer Guard]] became [[Solar Elemental]] and Solar Guard.
! Map !! Level !! Tier
* [[Blackguard Scout]] became [[Solar Scout]]
|-
* [[Blackguard Elite]] became [[Solaris Elite]]
| {{il|page=Arcade Map (War for the Atlas)}} || 70 || 3
* [[Blackguard Mage]] became [[Solarsworn Archmage]]
|-
 
| {{il|page=Ghetto Map (War for the Atlas)}} || 80 || 13
The 3D model resembles a [[humanoid]] but it does not have {{code|humanoid}} tag, but {{code|construct, stone_construct, templar}} internal tags. Solar Guard is similar to [[Prayer Guard]] that can be found in [[The Chamber of Innocence]], but larger in 3D model and apparently stronger as a spectre.
|-
 
| {{il|page=Channel Map (War for the Atlas)}}  || 72 || 5
==Version history==
|-
{{Version history table header}}
| {{il|page=Racecourse Map (War for the Atlas)}} || 79 || 12
{{Version history table row|3.4.2|
|-
* Fixed a bug where '''Solar Guard''' spectres could prevent the [[Beast Burrow]] encounter in the Delve's [[Fungal Caverns]] from completing.
| {{il|page=Ramparts Map (War for the Atlas)}} || 74 || 7
}}
|-
{{Version history table row|3.0.0|
| {{il|page=Wharf Map (War for the Atlas)}} || 73 || 6
* Introduced to the game
|-
}}
| {{il|page=Castle Ruins Map (War for the Atlas)}} || 79 || 12
{{Version history table end}}
|-
| {{il|page=Cemetery Map (War for the Atlas)}} || 73 || 6
|-
| {{il|page=Cursed Crypt Map (War for the Atlas)}} || 77 || 10
|-
| {{il|page=Promenade Map (War for the Atlas)}} || 78 || 11
|-
| {{il|page=Arsenal Map (War for the Atlas)}} || 80 || 13
|-
| {{il|page=Colonnade Map (War for the Atlas)}} || 78 || 11
|-
| {{il|page=Courtyard Map (War for the Atlas)}} || 75 || 8
|-
| {{il|page=Port Map (War for the Atlas)}} || 70 || 3
|-
| {{il|page=Bazaar Map (War for the Atlas)}} || 74 || 7
|-
| {{il|page=Chateau Map (War for the Atlas)}} || 71 || 4
|-
| {{il|page=Shipyard Map (War for the Atlas)}} || 77 || 10
|-
| {{il|page=Residence Map (War for the Atlas)}} || 74 || 7
|-
| {{il|page=Gardens Map (War for the Atlas)}} || 74 || 7
|-
| {{il|page=Plaza Map (War for the Atlas)}} || 81 || 14
|-
| {{il|page=Waterways Map (War for the Atlas)}} || 78 || 11
|-
| {{il|page=Maze Map (War for the Atlas)}} || 72 || 5
|-
| {{il|page=Colosseum Map (War for the Atlas)}} || 81 || 14
|-
| {{il|page=Forge of the Phoenix Map (War for the Atlas)}} || 83 || 16
|}


[[Category:Bestiary]]
[[Category:Golems]]

Latest revision as of 19:23, 9 April 2024

Solar Guard
Solar Guard
Solar Guard
Level(s) 58-60, 68+ (in map)
Location(s) The Harbour Bridge
The Solaris Concourse
The Solaris Temple Level 1 (Act 8)
The Solaris Temple Level 2 (Act 8)
Resistance(s) Fire
Modifier(s) Gain 60% of Physical Damage as Extra Fire Damage
Skill(s) Fireball
Beam

Solar Guard is a monster found in The Solaris Temple and related areas. It is a golem (internal name: "Holy Fire Elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion".

The map mod SolarSolar
Prefix
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Area is inhabited by Solaris fanatics
can spawn Solar Guards and other similar monsters as "Solaris fanatics".

Abilities

Like Solar Elementals, the less powerful variant, they have fire resistance and the ability to cast Fireballs. However, Solar Guards fire only a single Fireball, while Solar Elementals cast Fireball as a nova which has a total of 9 projectiles.

Solar Guard also has a beam skill: SpecialBeamCannon, which has a charge up time and deals - upon impact - a great amount of AoE damage. Both Fireball (id: HolyFireElementalFireball) and the beam skill deal fire damage.

Due to their powerful nature they make a great early target for Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)

Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Areas

Trivia

There is no official lore on the official website or from in-game environmental objects. However, since Solar Guard is spawned along with Solaris Elite, probably after the fall of the High Templar Avarius (as well as the wake up of gods due to The Beast being killed), these templars under the High Templar seem to change to be loyal to Solaris instead. [guesswork?]

The 3D model resembles a humanoid but it does not have humanoid tag, but construct, stone_construct, templar internal tags. Solar Guard is similar to Prayer Guard that can be found in The Chamber of Innocence, but larger in 3D model and apparently stronger as a spectre.

Version history

Version Changes
3.4.2
3.0.0
  • Introduced to the game