Mysterious Darkshrine: Difference between revisions

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{{redirect|Darkshrine|the shrines from Darkshrine league|Darkshrine (Darkshrine league)}}


[[File:Mysterious Darkshrine screenshot.jpg|thumb|A Mysterious Darkshrine]]
[[File:Mysterious Darkshrine screenshot.jpg|thumb|A Mysterious Darkshrine]]
'''Mysterious Darkshrines''' can be found in [[the Lord's Labyrinth]]. When activated, a shrine will impart an effect on the player character or monsters within the Labyrinth. Mysterious Darkshrines are often hidden away in secret rooms or locked behind doors requiring a {{il|Silver Key}}.
'''Mysterious Darkshrines''' can be found in [[the Lord's Labyrinth]]. When activated, a shrine will impart a beneficial effect. There are four darkshrines in each run. They are found by pulling switches on the walls, or in some case: pulling the switches on the sculpture in front of the hidden door. The switches will always appear on the upper left or upper right part of the walls. The minimap will show the passageway and the hidden rooms, but it won't appear in the game itself.  


==Izaro dialogue==
==Izaro's voice-over==
Activating a Mysterious Darkshrine plays a randomly chosen dialogue from Izaro and, depending on game settings, can also display it in chat. The dialogues are not to be confused with the texts listed in the table below, which only appear in chat, and describe the particular darkshrine effect. Possible dialogue lines are:
Activating a Mysterious Darkshrine plays a randomly selected voice-over line, spoken by [[Izaro]]. Depending on the player's game settings, a text transcript of the voice-over may be displayed in the [[chat]] log. These voice-overs should not be confused with the text that appears in the chat log to describe the effect of the activated shrine. There are three possible voice-over lines:


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==List of effects==
==List of shrine effects==
There are a limited number of shrine effects, both beneficial and detrimental. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth.
There are a limited number of shrine effects, all beneficial. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth. "Be Twice Blessed" is the only effect which can occur more than once, but will provide no additional bonus for multiple effects.{{citation needed}}


{| class="wikitable"
{| class="wikitable"
! Text !! Effects
! Chat Text  
! Effects
|-
|-
|A situation is only dangerous if you can't run away from it
| Be twice blessed.
|
| The character will receive an additional use of the [[Divine Font]]. This effect can be gained more than once per Labyrinth, but multiple effects will not stack.
* 23% increased Monster movement speed
* 30% increased Monster attack speed
* 30% increased Monster cast speed
* 12% increased Rarity of items found in this area
* 12% increased Quantity of items found in this area
|-
|-
| An unlikely guard for such a valuable treasure
| To the worthy go the spoils.
| A random monster in the current area is guaranteed to drop a unique item.
| Izaro will drop one additional [[unique item]] when defeated in the final encounter.
|-
|-
|Courage stands tall
| Discover what lies within.
|
| Izaro will drop one additional {{il|Treasure Key}} when defeated in the final encounter.
* Massive Shrine effect on you in this area
|-
|-
|Heart of the conflict
| Movement ceases, tension mounts.
|
| Labyrinth traps are disabled in the final encounter with Izaro. This shrine effect cannot be gained in the Normal Labyrinth.
* Warbands appear in this area
|-
|-
| Your anger rises
| The heart quickens, the blood thickens.
|
* Slaying monsters in a kill streak grants [[Rampage]] bonuses
|-
| You catch a faint smell of corruption on the wind
|
* Corrupting tempests appear in the area
|-
| No force of nature holds more fear than fire
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 100% extra Damage as Fire <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
| No adversary in nature is more deadly than the cold
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 100% extra Damage as Cold <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
{{c|mod|20% reduced Damage Taken from Hits from Labyrinth Traps <br> 20% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players}}
|-
|-
| Your enemies have all the luck
| Restore that which was lost.
| All areas within the Labyrinth gain the following modifiers:
| The character and any party members in the Labyrinth are affected by a [[Replenishing Shrine]] until leaving the Labyrinth.
{{c|mod|Monsters have (180 to 380)% increased Critical Strike Chance <br> +(33 to 45)% to Monster Critical Strike Multiplier <br> 15% increased Quantity of Items found in this Area <br> 15% increased Rarity of Items found in this Area}}
|-
|-
| Your nemeses hunt you
| Courage stands tall.
|
| The character and any party members in the Labyrinth are affected by a [[Massive Shrine]] until leaving the Labyrinth.
* [[Nemesis]] is added to the area
|-
|-
| Tough as nails
| None shall stop you.
| All areas within the Labyrinth gain the following modifiers:
| The character and any party members in the Labyrinth are affected by an [[Impenetrable Shrine]] until leaving the Labyrinth.
{{c|mod|45% more Monster Life  <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
| Power without limit
| Deliver pain exquisite.
|
| The character and any party members in the Labyrinth are affected by a [[Diamond Shrine]] until leaving the Labyrinth.
* The character's skills cost no mana until leaving the current area.
|-
|-
| Keeper of trinkets
| Hit hard. Hit once.
|
| The character and any party members in the Labyrinth are affected by a [[Brutal Shrine]] until leaving the Labyrinth.
* A random monster in the area will drop five rare amulets
|-
|-
|Keeper of jewels
|Death doesn't wait.
|
|The character and any party members in the Labyrinth are affected by an [[Acceleration Shrine]] until leaving the Labyrinth.
* A random monster in the area will drop five rare jewels
|-
|-
| Keeper of wealth
| A portal to Izaro appears.
|
| Opens a portal to the next Aspirant's Trial.
* A random monster in the area will drop a large amount of Currency, as though it was possessed by a Tormented Embezzeler.
|}
|-
 
|Keeper of wisdom
==Gallery==
|
<gallery>
* A random monster in the area will drop a large amount of Scrolls of Wisdom
File:HiddenSwitch.jpg|a location of the switch
|-
File:Pillar switch.png|another location of the switch
| Keeper of the hoard
</gallery>
|
* A random monster in the area will drop a large amount of rare unidentified items
|-
|Keeper of the ring
|
* (?) A random monster in the area will drop five rare rings
|-
| Deliver pain exquisite
|
* The character has 100% [[critical strike]] chance until leaving the current area.
|-
| The Mutewind rises
|
* A Mutewind Warband spawns in the area
|-
| The Renegades rises
|
* A Renegades Warband spawns in the area
|-
|Lead turns to gold
|
* Should turn normal item from inventory into rare.
|-
|Brothers in arms
|
* ?
|-
| Pain from the slightest touch
|
* Players are cursed with [[Vulnerability]]
* 25% increased Quantity of Items found in this Area
* 25% increased Rarity of Items found in this Area
|-
| Fear the elements
|
All areas within the Labyrinth gain the following modifiers:


{{c|mod|Players are cursed with [[Elemental Weakness]] <br> 15% increased Quantity of Items found in this Area <br> 15% increased Rarity of Items found in this Area}}
==Version history==
|-
{{Version history table header}}
| Careful Now
{{Version history table row|3.23.1|
|
* The Labyrinth Darkshrine that causes Labyrinth Traps to be disabled in the Aspirant's Trial can now only appear in the Cruel Labyrinth and above.
* 22% Increased Monster Damage
}}
* 15% increased Quantity of Items found in this Area
{{Version history table row|3.20.2|
* 15% increased Rarity of Items found in this Area
* Added an area description for the "twice blessed" [[Darkshrine]] outcome.
|-
}}
|Scepter and Staff
{{Version history table row|3.0.1b|
|
* Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
* A rogue exile appears in the area
}}
|-
{{Version history table row|3.0.0|
|Prepared for trouble? How about double?
* Added new darkshrine effects designed specifically for the Labyrinth, all of which positively affect the run in some way. All of the previous darkshrine effects have been disabled.
|
}}
* Rare Monster Spawns are doubled
{{Version history table row|2.2.0|
|-
* Introduced to the game.
|Size often matters
}}
|
{{Version history table end}}
* Monster have 20% increased Area of Effect
* 10% increased Quantity of Items found in this Area
* 10% increased Rarity of Items found in this Area
|-
|Your natural vitality deserts you
|
*Players have 40% less recovery of life, mana and energy shield
*20% increased Quantity of items found in this Area
*20% increased Rarity of items found in this Area
|-
| None shall stop you
| The character is granted the boon of an [[Impenetrable Shrine]] until leaving the current area.
|-
|Axe and Maul
|
*?
|-
|Sword and Board
|
*?
|-
|Better yourself
|A large amount of Blacksmith's whetstones, Armourer's scraps, and Cartographer's Chisels drop around the shrine.
|}


==See also==
==See also==
* [[Shrine]]
* [[Shrine]]
* [[Darkshrine (Darkshrine league)]]
==External links==
* [https://www.poelab.com/ PoELab - Navigation assistance for the Lord's Labyrinth]


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 17:21, 16 January 2024

"Darkshrine" redirects here. For the shrines from Darkshrine league, see Darkshrine (Darkshrine league).
A Mysterious Darkshrine

Mysterious Darkshrines can be found in the Lord's Labyrinth. When activated, a shrine will impart a beneficial effect. There are four darkshrines in each run. They are found by pulling switches on the walls, or in some case: pulling the switches on the sculpture in front of the hidden door. The switches will always appear on the upper left or upper right part of the walls. The minimap will show the passageway and the hidden rooms, but it won't appear in the game itself.

Izaro's voice-over

Activating a Mysterious Darkshrine plays a randomly selected voice-over line, spoken by Izaro. Depending on the player's game settings, a text transcript of the voice-over may be displayed in the chat log. These voice-overs should not be confused with the text that appears in the chat log to describe the effect of the activated shrine. There are three possible voice-over lines:

Transcript Audio
A potent little gift from our primitive past.
Dark influences reside in dark places.
The pursuit of power can be a grotesque affair.

List of shrine effects

There are a limited number of shrine effects, all beneficial. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth. "Be Twice Blessed" is the only effect which can occur more than once, but will provide no additional bonus for multiple effects.[citation needed]

Chat Text Effects
Be twice blessed. The character will receive an additional use of the Divine Font. This effect can be gained more than once per Labyrinth, but multiple effects will not stack.
To the worthy go the spoils. Izaro will drop one additional unique item when defeated in the final encounter.
Discover what lies within. Izaro will drop one additional Treasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. when defeated in the final encounter.
Movement ceases, tension mounts. Labyrinth traps are disabled in the final encounter with Izaro. This shrine effect cannot be gained in the Normal Labyrinth.
The heart quickens, the blood thickens. All areas within the Labyrinth gain the following modifiers:

20% reduced Damage Taken from Hits from Labyrinth Traps
20% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players

Restore that which was lost. The character and any party members in the Labyrinth are affected by a Replenishing Shrine until leaving the Labyrinth.
Courage stands tall. The character and any party members in the Labyrinth are affected by a Massive Shrine until leaving the Labyrinth.
None shall stop you. The character and any party members in the Labyrinth are affected by an Impenetrable Shrine until leaving the Labyrinth.
Deliver pain exquisite. The character and any party members in the Labyrinth are affected by a Diamond Shrine until leaving the Labyrinth.
Hit hard. Hit once. The character and any party members in the Labyrinth are affected by a Brutal Shrine until leaving the Labyrinth.
Death doesn't wait. The character and any party members in the Labyrinth are affected by an Acceleration Shrine until leaving the Labyrinth.
A portal to Izaro appears. Opens a portal to the next Aspirant's Trial.

Gallery

Version history

Version Changes
3.23.1
  • The Labyrinth Darkshrine that causes Labyrinth Traps to be disabled in the Aspirant's Trial can now only appear in the Cruel Labyrinth and above.
3.20.2
  • Added an area description for the "twice blessed" Darkshrine outcome.
3.0.1b
  • Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
3.0.0
  • Added new darkshrine effects designed specifically for the Labyrinth, all of which positively affect the run in some way. All of the previous darkshrine effects have been disabled.
2.2.0
  • Introduced to the game.

See also

External links