Mysterious Darkshrine: Difference between revisions

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[[File:Mysterious Darkshrine screenshot.jpg|thumb|A Mysterious Darkshrine]]
[[File:Mysterious Darkshrine screenshot.jpg|thumb|A Mysterious Darkshrine]]
'''Mysterious Darkshrines''' can be found in [[the Lord's Labyrinth]]. When activated, a shrine will impart an effect on the player character or monsters within the Labyrinth. Mysterious Darkshrines are often hidden away in secret rooms or locked behind doors that require a {{il|Silver Key}} to open.
'''Mysterious Darkshrines''' can be found in [[the Lord's Labyrinth]]. When activated, a shrine will impart a beneficial effect. There are four darkshrines in each run. They are found by pulling switches on the walls, or in some case: pulling the switches on the sculpture in front of the hidden door. The switches will always appear on the upper left or upper right part of the walls. The minimap will show the passageway and the hidden rooms, but it won't appear in the game itself.  


==Izaro's voice-over==
==Izaro's voice-over==
Line 21: Line 21:


==List of shrine effects==
==List of shrine effects==
There are a limited number of shrine effects, both beneficial and detrimental. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth.
There are a limited number of shrine effects, all beneficial. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth. "Be Twice Blessed" is the only effect which can occur more than once, but will provide no additional bonus for multiple effects.{{citation needed}}


{| class="wikitable"
{| class="wikitable"
! Text  
! Chat Text  
!!! Effects
! Effects
|-
|-
|A situation is only dangerous if you can't run away from it
| Be twice blessed.
|
| The character will receive an additional use of the [[Divine Font]]. This effect can be gained more than once per Labyrinth, but multiple effects will not stack.
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|23% increased Monster movement speed <br> 30% increased Monster attack speed <br> 30% increased Monster cast speed <br> 12% increased Rarity of items found in this area <br> 12% increased Quantity of items found in this area}}
|-
|Some Challenges are best faced alone
|
|All areas within the Labyrinth gain following modifiers:
{{c|mod|Monsters Skill Chain 2 additional Times <br> 10% increased Quantity of Items found in this area <br> 20% increased Rarity of Items found in this area }}
|-
| No adversary in nature is more deadly than the cold
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Cold <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
| No fury in nature is greater than that of lightning
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Lightning <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
| No force of nature holds more fear than fire
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Fire <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
| Your enemies have all the luck
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters have (180 to 380)% increased Critical Strike Chance <br> +(33 to 45)% to Monster Critical Strike Multiplier <br> 15% increased Quantity of Items found in this Area <br> (15 to 30)% increased Rarity of Items found in this Area}}
|-
| Tough as nails
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|45% more Monster Life  <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
| Careful Now
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|17% Increased Monster Damage <br> 15% increased Quantity of Items found in this Area <br> 30% increased Rarity of Items found in this Area}}
|-
| Size often matters
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monster have 20% increased Area of Effect <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|Your natural vitality deserts you
|
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players have 40% less recovery of life, mana and energy shield <br> 20% increased Quantity of items found in this Area <br> 20% increased Rarity of items found in this Area}}
|-
|-
| Pain from the slightest touch
| To the worthy go the spoils.
|
| Izaro will drop one additional [[unique item]] when defeated in the final encounter.
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players are cursed with [[Vulnerability]] <br> 25% increased Quantity of Items found in this Area <br> 25% increased Rarity of Items found in this Area}}
|-
|-
| Fear the elements
| Discover what lies within.
|
| Izaro will drop one additional {{il|Treasure Key}} when defeated in the final encounter.
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players are cursed with [[Elemental Weakness]] <br> 15% increased Quantity of Items found in this Area <br> 30% increased Rarity of Items found in this Area}}
|-
|-
| You feel weak
| Movement ceases, tension mounts.
|
| Labyrinth traps are disabled in the final encounter with Izaro. This shrine effect cannot be gained in the Normal Labyrinth.
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players are cursed with [[Enfeeble]] <br> 15% increased Quantity of Items found in this Area <br> 15% increased Rarity of Items found in this Area}}
|-
|-
| Your protections fail you
| The heart quickens, the blood thickens.
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|&minus;14 maximum Player Resistances <br> 20% increased Quantity of Items found in this Area <br> 40% increased Rarity of Items found in this Area}}
{{c|mod|20% reduced Damage Taken from Hits from Labyrinth Traps <br> 20% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players}}
|-
| Brothers in arms
|
| Magic monsters on the map are cloned
|-
| Prepared for trouble? How about double?
|
| Rare monsters on the map are cloned
|-
| Lead turns to gold
|
| An unequipped white item in your inventory is turned into a rare.
|-
| Better yourself
|
| SLOWLY drops lots of currencies that can get from [[Strongbox|Artisan's Strongbox]].
|-
| An unlikely guard for such a valuable treasure
|
| A random monster in the current area drops a [[unique item]].
|-
| Keeper of trinkets
|
| A random monster in the area will drop five rare [[amulet]]s.
|-
|Keeper of jewels
|
| A random monster in the area will drop five rare [[jewel]]s.
|-
| Keeper of the ring
|
| A random monster in the area will drop five rare [[ring]]s.
|-
| Keeper of the hoard
|
| A random monster will drop ten rare items
|-
| Keeper of wisdom
|
| A random monster in the area will drop 100 {{il|Scroll of Wisdom|Scrolls of Wisdom}}.
|-
| Keeper of wealth
|
| A random monster in the area will drop a large amount of [[Currency]], as though it was possessed by a [[Tormented Spirit|Tormented Embezzeler]].
|-
| Heart of the conflict
|
| Three [[Warband|Warband]]s spawn in the area, one per element
|-
| The Mutewind rises
|
| The [[Warband|Mutewind Warband]] spawns in the area
|-
| The Renegades rises
|
| The [[Warband|Renegades Warband]] spawns in the area
|-
|You catch a faint smell of corruption on the wind
|
| [[Tempest|Corrupting Tempest]] and 10% increased Quantity of Items found is added to all areas within the Labyrinth.
|-
|A wind brings a scent of smoke
|
| [[Tempest|Seething Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
|-
|A storm approaches
|
| [[Tempest|Galvanizing Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
|-
|An icy wind whips up around you
|
| [[Tempest|Shivering Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
|-
| Your anger rises
|
| [[Rampage]] is added to all areas within the Labyrinth.
|-
| Your nemeses hunt you
|
| Each rare monster in the current area is granted a random [[Nemesis modifier]] if it does not already have one.
|-
| Power without limit
|
| The character's skills cost no mana until leaving the current area.
|-
| Courage stands tall
|
| Grants permanent [[Shrine|Massive Shrine]] until leaving the current area.
|-
| Deliver pain exquisite
|
| Grants permanent [[Shrine|Diamond Shrine]] until leaving the current area.
|-
| None shall stop you
|
| Grants permanent [[Impenetrable Shrine]] until leaving the current area.
|-
|-
|Any and Everything
| Restore that which was lost.
|
| The character and any party members in the Labyrinth are affected by a [[Replenishing Shrine]] until leaving the Labyrinth.
|Spawns a [[Rogue exile|Rogue Exile]] in the area.
|-
|-
| Scepter and Staff
| Courage stands tall.
|
| The character and any party members in the Labyrinth are affected by a [[Massive Shrine]] until leaving the Labyrinth.
| [[Rogue exile|Eoin Greyfur]], [[Rogue exile|Magnus Stonethorn]] or [[Rogue exile|Tinevin Highdove]] spawns in the area.
|-
|-
| Axe and Maul
| None shall stop you.
|
| The character and any party members in the Labyrinth are affected by an [[Impenetrable Shrine]] until leaving the Labyrinth.
| [[Rogue exile|Jonah Unchained]], [[Rogue exile|Xandro Blooddrinker]], [[Rogue exile|Damoi Tui]] or [[Rogue exile|Vickas Giantbone]] spawns in the area.  
|-
|-
| Sword and Board
| Deliver pain exquisite.
|
| The character and any party members in the Labyrinth are affected by a [[Diamond Shrine]] until leaving the Labyrinth.
| [[Rogue exile|Armios Bell]], [[Rogue exile|Torr Olgosso]] or [[Rogue exile|Zacharie Desmarais]] spawns in the area.
|-
|-
|Dagger and Claw
| Hit hard. Hit once.
|
| The character and any party members in the Labyrinth are affected by a [[Brutal Shrine]] until leaving the Labyrinth.
|Ulyses Morvant or ??? spawns in the area.
|-
|-
| Geomancer's Bane
|Death doesn't wait.
|
|The character and any party members in the Labyrinth are affected by an [[Acceleration Shrine]] until leaving the Labyrinth.
| Enemies gain 40% physical damage reduction.
|-
|-
| Brontomancer's Bane
| A portal to Izaro appears.
|
| Opens a portal to the next Aspirant's Trial.
| ???
|}
|}
==Gallery==
<gallery>
File:HiddenSwitch.jpg|a location of the switch
File:Pillar switch.png|another location of the switch
</gallery>
==Version history==
{{Version history table header}}
{{Version history table row|3.23.1|
* The Labyrinth Darkshrine that causes Labyrinth Traps to be disabled in the Aspirant's Trial can now only appear in the Cruel Labyrinth and above.
}}
{{Version history table row|3.20.2|
* Added an area description for the "twice blessed" [[Darkshrine]] outcome.
}}
{{Version history table row|3.0.1b|
* Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
}}
{{Version history table row|3.0.0|
* Added new darkshrine effects designed specifically for the Labyrinth, all of which positively affect the run in some way. All of the previous darkshrine effects have been disabled.
}}
{{Version history table row|2.2.0|
* Introduced to the game.
}}
{{Version history table end}}


==See also==
==See also==
* [[Shrine]]
* [[Shrine]]
* [[Darkshrine (Darkshrine league)]]
* [[Darkshrine (Darkshrine league)]]
==External links==
* [https://www.poelab.com/ PoELab - Navigation assistance for the Lord's Labyrinth]


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 17:21, 16 January 2024

"Darkshrine" redirects here. For the shrines from Darkshrine league, see Darkshrine (Darkshrine league).
A Mysterious Darkshrine

Mysterious Darkshrines can be found in the Lord's Labyrinth. When activated, a shrine will impart a beneficial effect. There are four darkshrines in each run. They are found by pulling switches on the walls, or in some case: pulling the switches on the sculpture in front of the hidden door. The switches will always appear on the upper left or upper right part of the walls. The minimap will show the passageway and the hidden rooms, but it won't appear in the game itself.

Izaro's voice-over

Activating a Mysterious Darkshrine plays a randomly selected voice-over line, spoken by Izaro. Depending on the player's game settings, a text transcript of the voice-over may be displayed in the chat log. These voice-overs should not be confused with the text that appears in the chat log to describe the effect of the activated shrine. There are three possible voice-over lines:

Transcript Audio
A potent little gift from our primitive past.
Dark influences reside in dark places.
The pursuit of power can be a grotesque affair.

List of shrine effects

There are a limited number of shrine effects, all beneficial. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth. "Be Twice Blessed" is the only effect which can occur more than once, but will provide no additional bonus for multiple effects.[citation needed]

Chat Text Effects
Be twice blessed. The character will receive an additional use of the Divine Font. This effect can be gained more than once per Labyrinth, but multiple effects will not stack.
To the worthy go the spoils. Izaro will drop one additional unique item when defeated in the final encounter.
Discover what lies within. Izaro will drop one additional Treasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. when defeated in the final encounter.
Movement ceases, tension mounts. Labyrinth traps are disabled in the final encounter with Izaro. This shrine effect cannot be gained in the Normal Labyrinth.
The heart quickens, the blood thickens. All areas within the Labyrinth gain the following modifiers:

20% reduced Damage Taken from Hits from Labyrinth Traps
20% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players

Restore that which was lost. The character and any party members in the Labyrinth are affected by a Replenishing Shrine until leaving the Labyrinth.
Courage stands tall. The character and any party members in the Labyrinth are affected by a Massive Shrine until leaving the Labyrinth.
None shall stop you. The character and any party members in the Labyrinth are affected by an Impenetrable Shrine until leaving the Labyrinth.
Deliver pain exquisite. The character and any party members in the Labyrinth are affected by a Diamond Shrine until leaving the Labyrinth.
Hit hard. Hit once. The character and any party members in the Labyrinth are affected by a Brutal Shrine until leaving the Labyrinth.
Death doesn't wait. The character and any party members in the Labyrinth are affected by an Acceleration Shrine until leaving the Labyrinth.
A portal to Izaro appears. Opens a portal to the next Aspirant's Trial.

Gallery

Version history

Version Changes
3.23.1
  • The Labyrinth Darkshrine that causes Labyrinth Traps to be disabled in the Aspirant's Trial can now only appear in the Cruel Labyrinth and above.
3.20.2
  • Added an area description for the "twice blessed" Darkshrine outcome.
3.0.1b
  • Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
3.0.0
  • Added new darkshrine effects designed specifically for the Labyrinth, all of which positively affect the run in some way. All of the previous darkshrine effects have been disabled.
2.2.0
  • Introduced to the game.

See also

External links