Deadeye (Ascendant passive): Difference between revisions
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'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | '''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | ||
This passive grants increased effect of your [[Mark]]s | This passive grants increased effect of your [[Mark]]s and causes your skills to fire an additional Projectile. It also causes projectiles to deal increased damage the further it travels, similar to [[Far Shot]]. Additionally, it grants permanent [[Tailwind]] to the player {{c|help|(Tailwind increases Action Speed by 8%)}}, and grants an aura-like effect for nearby allies. | ||
==Version history== | ==Version history== |
Revision as of 19:29, 30 January 2023
Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased effect of your Marks and causes your skills to fire an additional Projectile. It also causes projectiles to deal increased damage the further it travels, similar to Far Shot. Additionally, it grants permanent Tailwind to the player (Tailwind increases Action Speed by 8%), and grants an aura-like effect for nearby allies.
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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