Deadeye (Ascendant passive): Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0|
* Removed {{c|mod|30% increased Projectile Speed}}.
* Removed {{c|mod|30% increased Projectile Speed}}.
* Added {{c|mod|100% increased Accuracy Rating}} and {{c|mod|Moving while Bleeding doesn't cause you to take extra Damage}}.
* Added {{c|mod|100% increased Accuracy Rating}} and {{c|mod|Moving while Bleeding doesn't cause you to take extra Damage}}.
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).  
* Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).  
* The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
* The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
{{Version history table row|2.3.0}}
}}
{{Version history table row|2.3.0|
* Projectile pierce chance decreased from 50% to 30%.
* Projectile pierce chance decreased from 50% to 30%.
* Removed {{c|mod|20% increased Projectile Speed}}.
* Removed {{c|mod|20% increased Projectile Speed}}.
* Added {{c|mod|15% chance to cause Bleeding on Hit with Attacks}}.
* Added {{c|mod|15% chance to cause Bleeding on Hit with Attacks}}.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 01:06, 25 July 2022

Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased effect of your Marks, it also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage). Skills also fire an additional Projectile. Additionally, it grants Tailwind, which is the source of increased Movement, Cast and Attack Speed (Hidden)

Version history

Version Changes
3.2.0
  • Removed 30% increased Projectile Speed.
  • Added 100% increased Accuracy Rating and Moving while Bleeding doesn't cause you to take extra Damage.
3.0.0
  • Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).
  • The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
2.3.0
  • Projectile pierce chance decreased from 50% to 30%.
  • Removed 20% increased Projectile Speed.
  • Added 15% chance to cause Bleeding on Hit with Attacks.
2.2.0
  • Added to the game.