Deadeye (Ascendant passive): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.) |
||
Line 19: | Line 19: | ||
{{Version history table row|2.2.0}} | {{Version history table row|2.2.0}} | ||
* Added to the game. | * Added to the game. | ||
{{Version history table end}} |
Revision as of 12:49, 16 July 2022
Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased effect of your Marks, it also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage). Skills also fire an additional Projectile. Additionally, it grants Tailwind, which is the source of increased Movement, Cast and Attack Speed (Hidden)
Version history
Version | Changes |
---|---|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|