Deadeye (Ascendant passive): Difference between revisions
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'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | '''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class. | ||
This passive grants increased [[ | This passive grants increased effect of your [[Mark]]s, it also causes projectiles to deal increased damage the further it travels, like [[Far Shot]] (Unlike Far Shot, this grants ''Increased'' damage, not ''More'' damage). Skills also fire an additional Projectile. Additionally, it grants [[Tailwind]], which is the source of ''increased Movement, Cast and Attack Speed (Hidden)'' | ||
==Version history== | ==Version history== |
Revision as of 01:47, 5 March 2022
Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased effect of your Marks, it also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage). Skills also fire an additional Projectile. Additionally, it grants Tailwind, which is the source of increased Movement, Cast and Attack Speed (Hidden)
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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