Map:Villa Map (Atlas of Worlds): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Neokowloon
No edit summary
(27 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Item
{{Base item
|rarity                              = Normal
|rarity_id                              = normal
|name                               = Villa Map
|name                                   = Villa Map
|class                              = Maps
|class_id                                = Map
|size_x                             = 1
|size_x                                 = 1
|size_y                             = 1
|size_y                                 = 1
|drop_level                         = 71
|drop_level                             = 71
|drop_rarities                       = Normal, Magic, Rare, Unique
|drop_rarities_ids                       = normal, magic, rare, unique
|tags                               = low_tier_map, indoors_area, dungeon, temple, urban, high_level_map, map, default
|tags                                   = low_tier_map, indoors_area, dungeon, temple, urban, map, default
|metadata_id                         = Metadata/Items/Maps/MapAtlasVilla
|metadata_id                             = Metadata/Items/Maps/MapAtlasVilla
|help_text                           = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|help_text                               = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|purchase_cost_normal1_name         = Orb of Chance
|purchase_cost_normal1_name             = Orb of Chance
|purchase_cost_normal1_amount       = 2
|purchase_cost_normal1_amount           = 2
|purchase_cost_magic1_name           = Orb of Chance
|purchase_cost_magic1_name               = Orb of Chance
|purchase_cost_magic1_amount         = 3
|purchase_cost_magic1_amount             = 3
|purchase_cost_rare1_name           = Orb of Chance
|purchase_cost_rare1_name               = Orb of Chance
|purchase_cost_rare1_amount         = 4
|purchase_cost_rare1_amount             = 4
|purchase_cost_unique1_name         = Chaos Orb
|purchase_cost_unique1_name             = Chaos Orb
|purchase_cost_unique1_amount       = 10
|purchase_cost_unique1_amount           = 10
|map_tier                           = 4
|map_tier                               = 4
|map_guild_character                 = Ö
|map_guild_character                     = Ö
|map_area_id                         = MapAtlasVilla
|map_area_id                             = MapAtlasVilla
|map_area_level                     = 71
|map_series                              = Atlas of Worlds
|inventory_icon                     = Villa Map (Atlas of Worlds)
|map_area_level                         = 71
|drop_enabled                       = False
|inventory_icon                         = Villa Map (Atlas of Worlds)
|release_version                     = 2.4.0
|drop_enabled                           = False
|release_version                         = 2.4.0
}}
}}
[[File:Villa t4.png|thumb]]
[[File:Villa t4.png|thumb]]
Line 39: Line 40:
*throws multiple fire traps
*throws multiple fire traps
*throws multiple lightning traps
*throws multiple lightning traps
==Vendor (Atlas of Worlds)==
{{Item acquisition}}
* Produced by three {{il|page=Grotto Map (Atlas of Worlds)|name=Grotto Maps}}
* Three {{il|page=Villa Map (Atlas of Worlds)|name=Villa Maps}} yield one {{il|page=Peninsula Map (Atlas of Worlds)}}
 
==Divination cards==
==Divination cards==
The following [[divination card]]s can drop in this area:
The following [[divination card]]s can drop in this area:
Line 51: Line 49:
* {{il|Light and Truth}}
* {{il|Light and Truth}}
* {{il|The Opulent}}
* {{il|The Opulent}}
==Legacy variants==
 
* {{il|page=Villa Map (Original)}}
{{Map variants}}
* {{il|page=Villa Map (The Awakening)}}, introduced in version 2.0.0 (The Awakening update)
 
==Version history==
{{#lst:Villa Map|version history}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.1.0}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}




[[Category:Sceptre tileset]]
[[Category:Sceptre tileset]]
[[ru:Карта поместья (Атлас миров)]]

Revision as of 00:48, 25 January 2022

Villa MapMap Level: 71
Map Tier: 4
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 71
Vendor Prices
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasVilla
Villa
Map area
No Waypoint
IdMapAtlasVilla
Act11
Area level71
BossesThe High Templar
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, delve_chest, einharmaps, sceptre_of_god_area, rain_area, wealthy_area, dominus_area
The Shaper: Wealth is powerless to stop the corroding force of time.

This map is based on The Sceptre of God in Act 3, also has small garden areas inside. Since version 3.1.0 (War for the Atlas), it is a legacy variant of Villa MapVilla MapMap Level: 79
Map Tier: 12
Guild Character: ³
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Map Type: Indoors

Boss Arena

Large indoor garden, has an additional monster pack. Boss stands near the podium and seals the entrance when engaged. The arena is large enough to lose boss aggro but the entrance remains sealed until he's killed.

Boss

Excellis Aurafix, based on Caliga, Imperatrix from The Sceptre of God in Act 3.

  • throws bear traps
  • throws multiple fire traps
  • throws multiple lightning traps

Item acquisition

Villa Map is drop disabled.

Divination cards

The following divination cards can drop in this area:

  • The Drunken AristocratThe Drunken Aristocrat8Divination DistillateThe finer the brew, the harder it is to remember drinking it.
  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
    lest your neck the great Queen slit.
  • The JesterThe Jester9Merciless One-Hand Weapon
    Item Level: 100
    Summoned for the King's desire,
    soon applause came from the court.
    However insanity was his only sire,
    so the King's reign was cut short.
  • Light and TruthLight and Truth2Crystal SceptreTime and change
    shall naught avail,
    To dim the Light
    of Truth's fair grail.
  • The OpulentThe Opulent5Ring
    Item Level: 100
    Wealth can, in fact, buy happiness.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Villa MapVilla MapMap Level: 78
Map Tier: 11
Guild Character: ³
Wealth is powerless to stop
the corroding force of time.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178The Forbidden Sanctum
Villa MapVilla MapMap Level: 76
Map Tier: 9
Guild Character: ³
Wealth is powerless to stop
the corroding force of time.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Kalandra
Villa MapVilla MapMap Level: 78
Map Tier: 11
Guild Character: ³
Wealth is powerless to stop
the corroding force of time.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Sentinel
Villa MapVilla MapMap Level: 77
Map Tier: 10
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Expedition
Villa MapVilla MapMap Level: 82
Map Tier: 15
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Ritual
Villa MapVilla MapMap Level: 70
Map Tier: 3
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Heist
Villa MapVilla MapMap Level: 69
Map Tier: 2
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Harvest
Villa MapVilla MapMap Level: 69
Map Tier: 2
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Delirium
Villa MapVilla MapMap Level: 69
Map Tier: 2
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Metamorph
Villa MapVilla MapMap Level: 74
Map Tier: 7
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Blight
Villa MapVilla MapMap Level: 76
Map Tier: 9
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Legion
Villa MapVilla MapMap Level: 76
Map Tier: 9
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Synthesis
Villa MapVilla MapMap Level: 79
Map Tier: 12
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Betrayal
Villa MapVilla MapMap Level: 79
Map Tier: 12
Guild Character: ³
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279War for the Atlas
Villa MapVilla MapMap Level: 71
Map Tier: 4
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Atlas of Worlds
Shaped Villa MapShaped Villa MapMap Level: 76
Map Tier: 9
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Atlas of Worlds
Villa MapVilla MapMap Level: 72
Map Tier: 5
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572The Awakening
Villa MapVilla MapMap Level: 70
Map Tier: 5
Guild Character: Ä
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
570Original


Version history

Version Changes
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.18.0
  • The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0
  • Introduced to the game.

ru:Карта поместья (Атлас миров)