Template talk:MasterCraftingTable

From Path of Exile Wiki
Jump to navigation Jump to search

This talk page is for discussing Template:MasterCraftingTable.

  • Sign your posts using four tildes (~~~~)
  • Start a new topic at the bottom under a ==level 2 heading==
  • Indent replies using colons (:)
  • Keep it civil
  • Assume good faith
  • Don't remove past discussions

Currently the template has master level first, then player level. The examples and docs follow the same order. All of the master pages follow the opposite order. One of these needs to change. It would likely lead to less confusion to change the behavior and documentation of the template rather than every value on the pages. If there are no objections I will do this later this week when I have time if nobody decides to do it earlier. Meem1029 (talk) 07:59, 26 August 2014 (UTC)

Thanks for noticing that - I updated the template and examples. Btw, one thing the template is still missing are 1h/2h weapon types for haku. --OmegaK2 (talk) 14:02, 26 August 2014 (UTC)

Order and Layout

The armour types for Haku appear in the order: Helmet, BodyArmour, Gloves, Boots, Shield. Most mods can be crafted on everything, but for the few which can't that order makes little sense. For example flat def allows only craft tier 3 on Gloves/Boots, T2-3 on Helmet and T1-3 on BodyArmour/Shield.

Effect Prefix Suffix Lvl. Lvl. Cost
+(23 to 48) to Armour Rating
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(49 to 80) to Armour Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(160 to 230) to Armour Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(23 to 48) to Evasion Rating
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(49 to 80) to Evasion Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(160 to 230) to Evasion Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(27 to 34) to Maximum Energy Shield
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(35 to 45) to Maximum Energy Shield
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(56 to 69) to Maximum Energy Shield
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.


I think having Shield as the last column makes sense and is rather intuitive, but the other four types should either be from "small to big" (Gloves/Boots, Helmet, BodyArmour) or the other way around (BodyArmour, Helmet, Gloves/Boots):

Effect Prefix Suffix Lvl. Lvl. Cost
+(23 to 48) to Armour Rating
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(49 to 80) to Armour Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(160 to 230) to Armour Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(23 to 48) to Evasion Rating
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(49 to 80) to Evasion Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(160 to 230) to Evasion Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(27 to 34) to Maximum Energy Shield
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(35 to 45) to Maximum Energy Shield
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(56 to 69) to Maximum Energy Shield
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Effect Prefix Suffix Lvl. Lvl. Cost
+(23 to 48) to Armour Rating
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(49 to 80) to Armour Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(160 to 230) to Armour Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(23 to 48) to Evasion Rating
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(49 to 80) to Evasion Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(160 to 230) to Evasion Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(27 to 34) to Maximum Energy Shield
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
+(35 to 45) to Maximum Energy Shield
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
+(56 to 69) to Maximum Energy Shield
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.

That way we get some sort of progression and the "diagonals" that form with the no become meaningful. Similarly, the order for Tora (Boots, Quiver, Belt, Ring, Amulet, Bow, Wand) is weird, but I don't have a clear suggestion for that one yet.

We could also consider not using the yes/no markers for some pages, because at least for Haku it's a flood of green ticks and the mods where the type becomes relevant are so far down in the list that you might need to scroll up again to double check which column was which (maybe even several times). Something like this would work better, I think:

Effect Prefix Suffix Lvl. Lvl. Cost Item class
+(23 to 48) to Armour Rating
20 4 Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. All Armour Items
+(49 to 80) to Armour Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Body Armour, Shield, Helmet
+(160 to 230) to Armour Rating
30 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Body Armour, Shield
Adds (3-4 to 6-7) Physical Damage to your Attacks
20 5 Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Shield
(0.2 to 0.4)% of Physical Attack Damage leeched as Life
20 5 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Gloves
(0.2 to 0.4)% of Physical Attack Damage leeched as Mana
20 5 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Gloves
(1 to 2)% additional Global Block chance
30 7 Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Gloves
(2 to 3)% additional Shield Block chance
30 6 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Shield
(4 to 12)% increased Weapon Elemental Damage
30 6 Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. All Armour Items except Gloves
(9 to 12)% increased Attack Speed
20 7 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Gloves
Reflects (8 to 17) Physical Damage to Melee Attackers
20 6 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Body Armour, Shield, Helmet
Equipped Animated Guardian drops item on death
20 0 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Body Armour
Prefixes Cannot Be Changed
1 8 Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. All craftable Items

And finally on a side note: Why is the boots parameter "shoes"? --aRTyficial (talk) 19:49, 13 October 2017 (UTC)

I don't really care how the columns are ordered, as long as the order is consistent. As for your suggestion to remove the yes/no marks: The major advantage of using the yes/no marks is that you can sort the rows by types of equipment. If I want to see at a glance which Haku mods can be applied to Helmets, for example, I can do so easily by sorting by the helmet column. You can't do that if you just list the types equipment the mod can be applied to in a single column. —Vini (t|c) 16:41, 15 October 2017 (UTC)
Something else occurred to me: Each mastercraft mod is either a prefix or a suffix. The values in the Prefix and Suffix columns are mutually exclusive, which makes it unnecessary to have two columns. —Vini (t|c) 16:48, 15 October 2017 (UTC)