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  • screen. Two-handed weapons are always considered as being in the main hand (left), while shields are always considered in the off-hand (right). Weapon Hit...
    48 KB (6,017 words) - 02:53, 19 April 2024
  • Hit (redirect from Self-damage) (section Self-damage)
    Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second...
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  • as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres...
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  • other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing traps or mines...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well. Physical damage over time can be inflicted with...
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  • Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life. By my hand, that which rots is reborn...
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  • dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage...
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  • 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike...
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  • being a two-handed weapon. Fishing RodFishing RodFishing Rod Physical Damage: 8-15 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range:...
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  • inherent bonuses: Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique items...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • one-handed melee weapons. No results found for the given query. These passive skills grant increased accuracy rating with two-handed melee weapons. These...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you...
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  • level requirement No tiered affixes Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each Main page: List of jewel prefix mods List of prefix modifiers...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
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  • Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock...
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  • Blocking (redirect from Spell Block) (section Reflected damage)
    base stats +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage Shields and most staves/warstaves typically contribute...
    15 KB (1,438 words) - 09:57, 21 April 2024
  • This is a list of unique mace class weapons. Main page: List of unique one hand maces Main page: List of unique two hand maces...
    357 bytes (30 words) - 15:36, 12 September 2022
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