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  • Growth and Decay Notable Passive Skill Regenerate 1% of Life per second +12% to Damage over Time Multiplier [1] Growth and Decay is a notable passive skill...
    2 KB (44 words) - 01:49, 12 March 2023
  • restored in the following ways: Life and Hybrid Flasks Life Regeneration Life Leech Life Gain on Hit Life Gain on Kill Life Gained on Block Returning to Town...
    16 KB (3,504 words) - 21:50, 12 April 2024
  • Regeneration is a form of recovery that automatically restores life, mana or energy shield over time. All classes have the following base regeneration...
    8 KB (261 words) - 14:41, 13 April 2024
  • triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
    14 KB (3,539 words) - 20:41, 1 April 2024
  • cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to...
    25 KB (6,439 words) - 19:56, 13 April 2024
  • Lightning Damage is taken from Mana before Life when Hit, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only. Kitava's...
    12 KB (1,968 words) - 21:55, 12 April 2024
  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
    9 KB (4,815 words) - 16:47, 24 April 2024
  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
    16 KB (2,306 words) - 18:14, 12 April 2024
  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
    12 KB (1,334 words) - 18:12, 12 April 2024
  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
    9 KB (844 words) - 14:30, 13 April 2024
  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
    7 KB (190 words) - 21:36, 12 April 2024
  • sources of Damage over Time Multiplier stats. Allocating Perfect Agony allows critical strike multiplier to scale the Damage over Time Multiplier value. An...
    13 KB (2,533 words) - 23:17, 30 January 2024
  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
    21 KB (3,315 words) - 16:27, 13 April 2024
  • Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed...
    426 bytes (33 words) - 17:01, 29 May 2022
  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
    6 KB (450 words) - 13:42, 28 September 2023
  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
    14 KB (376 words) - 14:33, 13 April 2024
  • 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -(40-30) Chaos Damage takenGive me neither...
    17 KB (1,729 words) - 16:40, 19 April 2024
  • Flask (redirect from Life Flask) (section Life flasks)
    recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana...
    34 KB (2,138 words) - 14:32, 18 April 2024
  • a hit in order to be blocked, therefore block does not work against damage over time. The chance to block is a random roll made per attack/cast; it is not...
    15 KB (1,438 words) - 09:57, 21 April 2024
  • AmuletRequires Level 16Regenerate (1-2)% of Life per second+100 to maximum Life (20-25)% increased Life Regeneration rate Items and Gems have 25% reduced...
    531 bytes (15 words) - 13:15, 22 May 2023
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