Modifier:AlwaysHits

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Mod IDAlwaysHits
Name
GroupsAlwaysHits
Mod typeAlwaysHits
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
EffectHits can't be Evaded
Granted buff ID
Granted buff value
Granted skill
Tagsattack
Tier Text
Stats
#Stat IDMinimumMaximum
1local_always_hit11
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
6Alchemy Shard

AlwaysHits is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
Kongor's Undying RageKongor's Undying Rage
Terror Maul
Two Hand Mace
Physical Damage: (144-157) to (467-537)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
Command like a king and nothing will stand in your way.
Replica Kongor's Undying RageReplica Kongor's Undying Rage
Terror Maul
Two Hand Mace
Physical Damage: (144-157) to (467-537)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
"Prototype #599 offers an incredible defensive power, but at a cost.
What underlying physics are at play here, I wonder?"