Damage conversion: Revision history

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28 January 2024

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2 August 2018

  • curprev 03:0503:05, 2 August 2018>Jeff Steiner 22,041 bytes 0 Added non-chaos as chaos and ele as chaos interaction explanation
  • curprev 03:0503:05, 2 August 2018>Jeff Steiner 22,041 bytes +1,936 Added non-chaos as chaos and ele as chaos interaction explanation

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16 January 2018

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7 January 2018

25 August 2017

21 July 2017

5 July 2017

  • curprev 16:1116:11, 5 July 2017>55hi55m 16,953 bytes 0 Corrected added fire damage calculations in the example to current values.
  • curprev 16:1116:11, 5 July 2017>55hi55m 16,953 bytes 0 Corrected added fire damage calculations in the example to current values.

2 June 2017

5 May 2017

30 April 2017

  • curprev 17:3317:33, 30 April 2017>@DeletedUser41280708m 11,608 bytes 0 Change an error in the calculation of the damages in the second example.
  • curprev 17:3317:33, 30 April 2017>@DeletedUser41280708m 11,608 bytes 0 Change an error in the calculation of the damages in the second example.

24 April 2017

  • curprev 10:3510:35, 24 April 2017>Wachenga 11,608 bytes 0 Hrimsorrow was changed from 25% to 50% recently so example calculation wans't correct
  • curprev 10:3510:35, 24 April 2017>Wachenga 11,608 bytes −4 Hrimsorrow was changed from 25% to 50% recently so example calculation wans't correct

13 April 2017

  • curprev 06:3406:34, 13 April 2017>Bloxipus 11,612 bytes 0 hrimsorrow buff from "25% physical to cold" to" 50% physical to cold"
  • curprev 06:3406:34, 13 April 2017>Bloxipus 11,612 bytes 0 hrimsorrow buff from "25% physical to cold" to" 50% physical to cold"

16 March 2017

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8 December 2016

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10 October 2016

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2 March 2016

  • curprev 22:5622:56, 2 March 2016>Illviljanm 16,453 bytes 0 Added a source
  • curprev 22:5622:56, 2 March 2016>Illviljanm 16,453 bytes +255 Added a source
  • curprev 20:4820:48, 2 March 2016>Twitticlesm 16,198 bytes 0 Undo revision 185932 by MCFUser438675 (talk) The calculation was correct, skill gems take priority over gear when doing conversion, see the linked reference.
  • curprev 20:4820:48, 2 March 2016>Twitticlesm 16,198 bytes 0 Undo revision 185932 by MCFUser438675 (talk) The calculation was correct, skill gems take priority over gear when doing conversion, see the linked reference.
  • curprev 20:2420:24, 2 March 2016>@DeletedUser40394482m 16,198 bytes 0 Corrected conversion amount mistake. 50% lightning 50% fire and 25% cold scaled down to 100% equals 40% lightning 40% fire and 20% cold.
  • curprev 20:2420:24, 2 March 2016>@DeletedUser40394482m 16,198 bytes 0 Corrected conversion amount mistake. 50% lightning 50% fire and 25% cold scaled down to 100% equals 40% lightning 40% fire and 20% cold.

21 February 2016

18 February 2016

28 January 2016

24 January 2016

  • curprev 23:4723:47, 24 January 2016>Illviljan 14,916 bytes 0 Expanded on the Taken as-modifier, how it differs from conversion and added some sources.
  • curprev 23:4723:47, 24 January 2016>Illviljan 14,916 bytes +2,681 Expanded on the Taken as-modifier, how it differs from conversion and added some sources.

21 January 2016

10 January 2016

  • curprev 21:5421:54, 10 January 2016>Illviljan 11,437 bytes 0 Added a note and a source that damage taken as is not a conversion. This page needs more sources though.
  • curprev 21:5421:54, 10 January 2016>Illviljan 11,437 bytes +698 Added a note and a source that damage taken as is not a conversion. This page needs more sources though.

25 December 2015

21 December 2015

  • curprev 21:1021:10, 21 December 2015>Illviljan 10,697 bytes 0 →‎Sources: Removed unique values since they tend to get out of date quickly. The exact and (hopefully) current values can easily be found by hovering over the unique text anyway.
  • curprev 21:1021:10, 21 December 2015>Illviljan 10,697 bytes −99 →‎Sources: Removed unique values since they tend to get out of date quickly. The exact and (hopefully) current values can easily be found by hovering over the unique text anyway.

16 December 2015

3 December 2015

  • curprev 02:2202:22, 3 December 2015>Kyufm 10,787 bytes 0 →‎Converted to: As of 2.0.0, Blackgleam always provides 50% Physical Damage converted to Fire Damage. Damage conversion calculation has been updated to reflect this.
  • curprev 02:2202:22, 3 December 2015>Kyufm 10,787 bytes 0 →‎Converted to: As of 2.0.0, Blackgleam always provides 50% Physical Damage converted to Fire Damage. Damage conversion calculation has been updated to reflect this.

24 November 2015

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13 December 2014

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9 February 2013