Animate Weapon: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View (newer 100 | ) (20 | 50 | 100 | 250 | 500)

11 March 2024

7 January 2024

22 December 2023

21 December 2023

15 December 2023

9 December 2023

2 December 2023

16 November 2023

19 August 2023

24 May 2023

4 April 2023

2 April 2023

1 April 2023

18 October 2022

14 October 2022

16 September 2022

20 August 2022

7 August 2022

28 July 2022

24 July 2022

16 July 2022

28 November 2021

15 November 2021

22 October 2021

16 October 2021

6 July 2021

27 June 2021

7 December 2020

15 November 2020

8 November 2020

4 November 2020

2 November 2020

21 October 2020

  • curprev 05:1905:19, 21 October 2020>Killodoggy 74,584 bytes 0 →‎Interactions: I added an explanation for why one handed weapons are counted as being in the main hand and the bonuses that can apply from that.
  • curprev 05:1905:19, 21 October 2020>Killodoggy 74,584 bytes 0 →‎Interactions: I added an explanation for why one handed weapons are counted as being in the main hand and the bonuses that can apply from that.
  • curprev 05:1905:19, 21 October 2020>Killodoggy 74,584 bytes 0 →‎Interactions: I added an explanation for why one handed weapons are counted as being in the main hand and the bonuses that can apply from that.
  • curprev 05:1905:19, 21 October 2020>Killodoggy 74,584 bytes +210 →‎Interactions: I added an explanation for why one handed weapons are counted as being in the main hand and the bonuses that can apply from that.
  • curprev 05:0105:01, 21 October 2020>Killodoggy 74,374 bytes 0 →‎Interactions: After discovering multiple sources of ways to find identified items, I changed the text to focus more on loot filter and then afterwards display various options that work with the loot filter to summon strong minions. I changed the word dropped to identified since that is main focus of difference.
  • curprev 05:0105:01, 21 October 2020>Killodoggy 74,374 bytes 0 →‎Interactions: After discovering multiple sources of ways to find identified items, I changed the text to focus more on loot filter and then afterwards display various options that work with the loot filter to summon strong minions. I changed the word dropped to identified since that is main focus of difference.
  • curprev 05:0105:01, 21 October 2020>Killodoggy 74,374 bytes 0 →‎Interactions: After discovering multiple sources of ways to find identified items, I changed the text to focus more on loot filter and then afterwards display various options that work with the loot filter to summon strong minions. I changed the word dropped to identified since that is main focus of difference.
  • curprev 05:0105:01, 21 October 2020>Killodoggy 74,374 bytes +206 →‎Interactions: After discovering multiple sources of ways to find identified items, I changed the text to focus more on loot filter and then afterwards display various options that work with the loot filter to summon strong minions. I changed the word dropped to identified since that is main focus of difference.
  • curprev 04:3804:38, 21 October 2020>Killodoggy 74,168 bytes 0 →‎Skill functions and interactions: I separated skills functions and interactions into different subjects, because there is a lot of information for 1 subject and I plan on adding more. I added an explanation for cloak of tawm'r isley and loot filter making it easy to get stronger minions than normal. I changed the words "unique weapon" to "special benefits". Having a broader subject allowed me to add rare bonuses on top of unique ones.
  • curprev 04:3804:38, 21 October 2020>Killodoggy 74,168 bytes 0 →‎Skill functions and interactions: I separated skills functions and interactions into different subjects, because there is a lot of information for 1 subject and I plan on adding more. I added an explanation for cloak of tawm'r isley and loot filter making it easy to get stronger minions than normal. I changed the words "unique weapon" to "special benefits". Having a broader subject allowed me to add rare bonuses on top of unique ones.
  • curprev 04:3804:38, 21 October 2020>Killodoggy 74,168 bytes 0 →‎Skill functions and interactions: I separated skills functions and interactions into different subjects, because there is a lot of information for 1 subject and I plan on adding more. I added an explanation for cloak of tawm'r isley and loot filter making it easy to get stronger minions than normal. I changed the words "unique weapon" to "special benefits". Having a broader subject allowed me to add rare bonuses on top of unique ones.
  • curprev 04:3804:38, 21 October 2020>Killodoggy 74,168 bytes +310 →‎Skill functions and interactions: I separated skills functions and interactions into different subjects, because there is a lot of information for 1 subject and I plan on adding more. I added an explanation for cloak of tawm'r isley and loot filter making it easy to get stronger minions than normal. I changed the words "unique weapon" to "special benefits". Having a broader subject allowed me to add rare bonuses on top of unique ones.

18 October 2020

6 October 2020

(newest | oldest) View (newer 100 | ) (20 | 50 | 100 | 250 | 500)