Weapon swap: Difference between revisions

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==Mechanics==
==Mechanics==


*Characters can switch weapon sets at any time in the fight.  
*Characters can switch weapon sets at any time in the fight. There is a 0.25 second cooldown before you can swap weapons again.


*Weapons that characters use the majority of the time are called primary weapons.  
*Weapons that characters use the majority of the time are called primary weapons.  
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*[[Gems]] placed in a secondary weapon that is not being used will still gain [[experience]].  
*[[Gems]] placed in a secondary weapon that is not being used will still gain [[experience]].  


*You can store [[vaal]] gems on your secondary weapon after they get full of souls and they will not lose souls.
*You can store [[vaal skill gem]]s on your secondary weapon after they get full of souls and they will not lose souls.


*Switching to a secondary weapon set with {{c|mod|% Item quality}} and/or {{c|mod| %Item Rarity}} and culling strike when the enemy is at 10% or less life, will give more item drops and better odds for uniques ands rares.
*Switching to a secondary weapon set with {{c|mod|% Item quality}} and/or {{c|mod|%Item Rarity}} and culling strike when the enemy is at 10% or less life, will give more item drops and better odds for uniques and rares.


*The most common use for swapping weapons is to gain the benefits of [[snapshot]] on your secondary weapon.
*The most common use for swapping weapons is to gain the benefits of [[snapshot]] on your secondary weapon.
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* '''Reservation''' - [[Reservation|Reserving]] mana or life on a gem that is socketed into a Weapon, Shield or quiver will result in those reserved skills being deactivated upon swapping weapons. Characters who actively use weapon swap during combat will need to place their reservation gems socketed elsewhere to stop them from being deactivated upon weapon swapping.
* '''Reservation''' - [[Reservation|Reserving]] mana or life on a gem that is socketed into a Weapon, Shield or quiver will result in those reserved skills being deactivated upon swapping weapons. Characters who actively use weapon swap during combat will need to place their reservation gems socketed elsewhere to stop them from being deactivated upon weapon swapping.
==Version history==
{{Version history table header}}
{{Version history table row|3.4.0|
* Repeatedly weapon-swapping is now limited to once every 250ms.
}}
{{Version history table end}}

Revision as of 21:22, 18 April 2023

"Weapon swap" is a keybind that allows characters to switch from two different sets of weapons, shields, quivers and unarmed attacks.

Mechanics

  • Characters can switch weapon sets at any time in the fight. There is a 0.25 second cooldown before you can swap weapons again.
  • Weapons that characters use the majority of the time are called primary weapons.
  • Weapons that characters use the minority of the time are called secondary weapons.
  • Gems placed in a secondary weapon that is not being used will still gain experience.
  • You can store vaal skill gems on your secondary weapon after they get full of souls and they will not lose souls.
  • Switching to a secondary weapon set with % Item quality and/or %Item Rarity and culling strike when the enemy is at 10% or less life, will give more item drops and better odds for uniques and rares.
  • The most common use for swapping weapons is to gain the benefits of snapshot on your secondary weapon.
  • Portal - Using a PortalPortalSpell
    Level: 1
    Cast Time: 2.50 sec
    Requires Level 10Creates a portal to the current area's town.
    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gem in your weapon swap, can save space for players who use portal. This weapon can be swapped to outside of combat, since portal is one of the only gems that benefits from being used when not fighting enemies.
  • Reservation - Reserving mana or life on a gem that is socketed into a Weapon, Shield or quiver will result in those reserved skills being deactivated upon swapping weapons. Characters who actively use weapon swap during combat will need to place their reservation gems socketed elsewhere to stop them from being deactivated upon weapon swapping.

Version history

Version Changes
3.4.0
  • Repeatedly weapon-swapping is now limited to once every 250ms.