Weapon swap: Difference between revisions

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>Killodoggy
(→‎Mechanics: I changed the "when" to "after" cause it is less confusing in explaining the sentence. I removed the sentence about boosting another vaal skill after weapon swap, because it is not directly relevant to what happens when you weapon swap. I changed the sentence explaining item rarity so that it is clearer about what the benfits are.)
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'''Weapon swap''' is a keybind (default key: X) that allows characters to switch from two different sets of [[weapons]], [[shields]], [[quivers]] and [[unarmed]] attacks.
 
"Weapon swap" is a keybind that allows characters to switch from 2 different sets of [[weapons]], [[shields]], [[quivers]] and [[unarmed]] attacks.


==Mechanics==
==Mechanics==
 
*Characters can switch weapon sets at any time in the fight. There is a 0.25 second cooldown before you can swap weapons again.
*Characters can switch weapon sets at any time in the fight.  
 
*Weapons that characters use the majority of the time are called primary weapons.  
*Weapons that characters use the majority of the time are called primary weapons.  
*Weapons that characters use the minority of the time are called secondary weapons.
*Weapons that characters use the minority of the time are called secondary weapons.
*[[Gems]] placed in a secondary weapon that is not being used will still gain [[experience]].  
*[[Gems]] placed in a secondary weapon that is not being used will still gain [[experience]].  
*[[Vaal skill gem]]s will store your soul count when they are swapped out. They will not gain souls while they are in your other weapon swap slot.
*Switching to a secondary weapon set with {{c|mod|% Item quality}} and/or {{c|mod|%Item Rarity}} and culling strike when the enemy is at 10% or less life, will give more item drops and better odds for uniques and rares.
*The most common use for swapping weapons is to gain the benefits of [[snapshot]] on your secondary weapon.
* '''Portal''' - Using a {{il|Portal}} gem in your weapon swap, can save space for players who use portal. This weapon can be swapped to outside of combat, since portal is one of the only gems that benefits from being used when not fighting enemies.
* '''Reservation''' - [[Reservation|Reserving]] mana or life on a gem that is socketed into a Weapon, Shield or quiver will result in those reserved skills being deactivated upon swapping weapons. Characters who actively use weapon swap during combat will need to place their reservation gems socketed elsewhere to stop them from being deactivated upon weapon swapping.


*You can store [[vaal]] gems on your secondary weapon after they get full of souls and they will not lose souls.
==Version history==
 
{{Version history table header}}
*Switching to a secondary weapon set with {{c|mod|% Item quality}} and/or {{c|mod| %Item Rarity}} and culling strike when the enemy is at 10% or less life, will give more item drops and better odds for uniques ands rares.
{{Version history table row|3.4.0|
* Repeatedly weapon-swapping is now limited to once every 250ms.
}}
{{Version history table end}}


*The most common use for swapping weapons is to gain the benefits of [[snapshot]] on your secondary weapon.
[[Category:Gameplay mechanics]]

Latest revision as of 01:04, 29 July 2023

Weapon swap is a keybind (default key: X) that allows characters to switch from two different sets of weapons, shields, quivers and unarmed attacks.

Mechanics

  • Characters can switch weapon sets at any time in the fight. There is a 0.25 second cooldown before you can swap weapons again.
  • Weapons that characters use the majority of the time are called primary weapons.
  • Weapons that characters use the minority of the time are called secondary weapons.
  • Gems placed in a secondary weapon that is not being used will still gain experience.
  • Vaal skill gems will store your soul count when they are swapped out. They will not gain souls while they are in your other weapon swap slot.
  • Switching to a secondary weapon set with % Item quality and/or %Item Rarity and culling strike when the enemy is at 10% or less life, will give more item drops and better odds for uniques and rares.
  • The most common use for swapping weapons is to gain the benefits of snapshot on your secondary weapon.
  • Portal - Using a PortalPortalSpell
    Level: 1
    Cast Time: 2.50 sec
    Requires Level 10Creates a portal to the current area's town.
    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gem in your weapon swap, can save space for players who use portal. This weapon can be swapped to outside of combat, since portal is one of the only gems that benefits from being used when not fighting enemies.
  • Reservation - Reserving mana or life on a gem that is socketed into a Weapon, Shield or quiver will result in those reserved skills being deactivated upon swapping weapons. Characters who actively use weapon swap during combat will need to place their reservation gems socketed elsewhere to stop them from being deactivated upon weapon swapping.

Version history

Version Changes
3.4.0
  • Repeatedly weapon-swapping is now limited to once every 250ms.