Wasting Touch: Difference between revisions

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(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
 
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| type                  = Debuff
| type                  = Debuff
| description = You have reduced Life and Energy Shield Recovery Rate. This debuff is removed when you stop being Delirious.
| description = You have reduced Life and Energy Shield Recovery Rate. This debuff is removed when you stop being Delirious.
| bonuses = {{c|mod|-9% life recovery rate}}<br>{{c|mod|-9% energy shield recovery rate}}
| bonuses = {{c|mod|9% reduced Life Recovery Rate}}<br>{{c|mod|9% reduced Energy Shield Recovery Rate}}
}}
}}
'''Wasting Touch''' is a timed [[debuff]] that caused by monster with [[Delirium league|Delirium]] modifier of [[Modifier:MonsterAfflictionMagicRewardDebuffRecoveryRate~~|the same name]]. It reduced the player character's [[life]] and [[energy shield]] [[recovery]] rate. It can have multiple stack.
 
'''Wasting Touch''' is a timed [[debuff]] that caused by monster with [[Delirium league|Delirium]] modifier of [[Modifier:MonsterAfflictionMagicRewardDebuffRecoveryRate~~|the same name]]. It reduces the player character's [[life]] and [[energy shield]] [[recovery]] rate. It can stack up to 10 times.
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.10.0d}}
{{Version history table row|3.10.0d|
* Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
* Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
* Significantly reduced the chance of Delirium modifiers appearing on monsters.
* Significantly reduced the chance of Delirium modifiers appearing on monsters.
{{Version history table row|3.10.0c}}
}}
{{Version history table row|3.10.0c|
* Reduced the duration of the '''Wasting Touch''', [[Paralysing Touch]], [[Eroding Touch]] and [[Diluting Touch]] debuffs to three seconds.
* Reduced the duration of the '''Wasting Touch''', [[Paralysing Touch]], [[Eroding Touch]] and [[Diluting Touch]] debuffs to three seconds.
{{Version history table row|3.10.0}}
}}
{{Version history table row|3.10.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


[[Category:Debuffs]]
[[Category:Debuffs]]
[[ru:Изнуряющее касание]]
[[ru:Изнуряющее касание]]

Latest revision as of 02:59, 26 July 2022

Wasting Touch
Debuff
Wasting Touch status icon.png

You have reduced Life and Energy Shield Recovery Rate. This debuff is removed when you stop being Delirious.

9% reduced Life Recovery Rate
9% reduced Energy Shield Recovery Rate

Wasting Touch is a timed debuff that caused by monster with Delirium modifier of the same name. It reduces the player character's life and energy shield recovery rate. It can stack up to 10 times.

Version history

Version Changes
3.10.0d
  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
  • Significantly reduced the chance of Delirium modifiers appearing on monsters.
3.10.0c
3.10.0
  • Introduced to the game.

ru:Изнуряющее касание