Version 2.3.2b
Version History | ||
---|---|---|
← 2.3.2 July 20, 2016 | 2.3.2b July 21, 2016 | 2.3.3 → August 3, 2016 |
Patch notes
These are the official patch notes for version 2.3.2b released by Grinding Gear Games.[1]
- Fixed an issue with the size of Nuro's HarpNuro's Harp
Harbinger BowBow
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.32-1.38)Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled GroundNight's frost becomes morning's dew
Darkness cleansed, pure and new..- Fixed a bug where searching for "Map" in your stash would show the wrong items.
- Fixed a bug with Module Error: Too many skills found with q_where = skill.active_skill_name="Contagion". Please choose only one of the following ids:
ExileContagion - Deals (2.5-149.8) Base Chaos Damage per second, Base duration is 5.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Base radius is 2 metres (page)
Contagion - Deals (3.5-235.9) Base Chaos Damage per second, Base duration is 5.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Base radius is 1.7 metres, Spreads when affected Enemy dies (page) being supportable by Module Error: No skills found with q_where = skill.active_skill_name="Controlled Destruction", as it was not correctly fixed in 2.3.2.- Changed the Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck. to contain a more-equally-weighted set of Divination Cards.
- Fixed some issues with the Brazilian Portuguese translation.
- Fixed an issue with the audio of Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
References
- ↑ Qarl (July 21, 2016). "2.3.1c Patch Note". Official Path of Exile Forums. Retrieved July 21, 2016.