Version 0.8.9: Difference between revisions

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These are the official patch notes for '''version 0.8.9''' released by Grinding Gear Games.
These are the official patch notes for '''version 0.8.9''' released by Grinding Gear Games.


{{blockquote top}}
===Bug Fixes===
===Bug Fixes===
*Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occured during multiplayer play.  
*Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occured during multiplayer play.  
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*Made +[[armour]]%, +[[evasion]]% and +[[energy shield]]% mods a lot larger.  
*Made +[[armour]]%, +[[evasion]]% and +[[energy shield]]% mods a lot larger.  
*Reduced damage of [[Shock Nova]] by 20%.
*Reduced damage of [[Shock Nova]] by 20%.
{{blockquote bottom}}

Revision as of 19:14, 9 April 2014

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Patch notes

These are the official patch notes for version 0.8.9 released by Grinding Gear Games.

Bug Fixes

  • Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occured during multiplayer play.
  • Fixed the implicit mod on Ornate Belts to work properly.
  • Fixed a bug with Viper Strike related to the range check.

Balance

  • Changed how requirements work - now weapons and armours have level requirements and somewhat lower attribute requirements. It's easier for characters to use items from adjacent classes with only a few points in the relevant passives. This is an experiment to see if it helps build variety. Future changes to promote character class personality/specialisation will be made.
  • Reset all passive skill points.
  • Changed monster composition so that many monsters are substantially easier to kill and more numerous (for example, Scavengers or Spawn). This means that there's a greater variety of monster difficulty in areas, so that the player always has some enemies they can kill rapidly.
  • Made monkeys only flee on death of kin 50% of the time.
  • Made +armour%, +evasion% and +energy shield% mods a lot larger.
  • Reduced damage of Shock Nova by 20%.