Version 0.5.2: Difference between revisions

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* Improved various monster and player animations
* Improved various [[monster]] and [[player]] animations
* Added deep water and allowed players to run through shallow water
* Added deep water and allowed [[player]]s to run through shallow water
* Fixed crash on dropping some armours
* Fixed crash on dropping some [[Armour (equipment}armour]]s
* Adjusted monster sizes/attack distances/speeds
* Adjusted [[monster]] sizes/attack distances/speeds
* Modified boss mods to scale by level properly
* Modified boss mods to scale by level properly
* Accuracy/Evasion balance changes
* [[Accuracy]]/[[Evasion]] balance changes
* Blood effects on hit
* Blood effects on hit
* Improved scrollbars
* Improved scrollbars
* Environment mapping
* Environment mapping
* Projectiles have proper heights now
* [[Projectile]]s have proper heights now
* Fixed tag affinity stuff for item mods
* Fixed tag affinity stuff for [[item]] [[mod]]s
* Asset preload
* Asset preload
* Fixed lag with area of effect damage
* Fixed lag with [[area of effect]] [[damage]]
* Server now reaps crashed instances
* Server now reaps crashed instances
* Fixed problem with particles vanishing sometimes
* Fixed problem with particles vanishing sometimes
* Allowed allocation of skills on passive skills screen
* Allowed allocation of skills on [[Passive skill tree|passive skills screen]]
* Area transitions spawned from tiles correctly
* Area transitions spawned from tiles correctly
* Increased safety radius around spawn points
* Increased safety radius around spawn points
* The last used / created character is now selected when the character selection screen is shown.
* The last used / created [[character]] is now selected when the character selection screen is shown.
* Made it possible to clear skills from the Skill Bar
* Made it possible to clear [[skill]]s from the [[Skill Bar]]
* Added realm shutdown message
* Added realm shutdown message
* Fixed font scaling issue
* Fixed font scaling issue
* Fixed several calculation problems in damage chain
* Fixed several calculation problems in [[damage]] chain
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Revision as of 00:56, 18 July 2023

Version History
0.5.1
January 1, 2010
0.5.2
May 17, 2010
0.5.3
January 1, 2010

Patch notes

These are the official patch notes for version 0.5.2 released by Grinding Gear Games.[1]

  • Improved various monster and player animations
  • Added deep water and allowed players to run through shallow water
  • Fixed crash on dropping some [[Armour (equipment}armour]]s
  • Adjusted monster sizes/attack distances/speeds
  • Modified boss mods to scale by level properly
  • Accuracy/Evasion balance changes
  • Blood effects on hit
  • Improved scrollbars
  • Environment mapping
  • Projectiles have proper heights now
  • Fixed tag affinity stuff for item mods
  • Asset preload
  • Fixed lag with area of effect damage
  • Server now reaps crashed instances
  • Fixed problem with particles vanishing sometimes
  • Allowed allocation of skills on passive skills screen
  • Area transitions spawned from tiles correctly
  • Increased safety radius around spawn points
  • The last used / created character is now selected when the character selection screen is shown.
  • Made it possible to clear skills from the Skill Bar
  • Added realm shutdown message
  • Fixed font scaling issue
  • Fixed several calculation problems in damage chain

References

  1. Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.