Version 0.5.2: Difference between revisions
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* Improved various monster and player animations | * Improved various [[monster]] and [[player]] animations | ||
* Added deep water and allowed | * Added deep water and allowed [[player]]s to run through shallow water | ||
* Fixed crash on dropping some | * Fixed crash on dropping some [[Armour (equipment}armour]]s | ||
* Adjusted monster sizes/attack distances/speeds | * Adjusted [[monster]] sizes/attack distances/speeds | ||
* Modified boss mods to scale by level properly | * Modified boss mods to scale by level properly | ||
* Accuracy/Evasion balance changes | * [[Accuracy]]/[[Evasion]] balance changes | ||
* Blood effects on hit | * Blood effects on hit | ||
* Improved scrollbars | * Improved scrollbars | ||
* Environment mapping | * Environment mapping | ||
* | * [[Projectile]]s have proper heights now | ||
* Fixed tag affinity stuff for item | * Fixed tag affinity stuff for [[item]] [[mod]]s | ||
* Asset preload | * Asset preload | ||
* Fixed lag with area of effect damage | * Fixed lag with [[area of effect]] [[damage]] | ||
* Server now reaps crashed instances | * Server now reaps crashed instances | ||
* Fixed problem with particles vanishing sometimes | * Fixed problem with particles vanishing sometimes | ||
* Allowed allocation of skills on passive skills screen | * Allowed allocation of skills on [[Passive skill tree|passive skills screen]] | ||
* Area transitions spawned from tiles correctly | * Area transitions spawned from tiles correctly | ||
* Increased safety radius around spawn points | * Increased safety radius around spawn points | ||
* The last used / created character is now selected when the character selection screen is shown. | * The last used / created [[character]] is now selected when the character selection screen is shown. | ||
* Made it possible to clear | * Made it possible to clear [[skill]]s from the [[Skill Bar]] | ||
* Added realm shutdown message | * Added realm shutdown message | ||
* Fixed font scaling issue | * Fixed font scaling issue | ||
* Fixed several calculation problems in damage chain | * Fixed several calculation problems in [[damage]] chain | ||
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Revision as of 00:56, 18 July 2023
Version History | ||
---|---|---|
← 0.5.1 January 1, 2010 | 0.5.2 May 17, 2010 | 0.5.3 → January 1, 2010 |
Patch notes
These are the official patch notes for version 0.5.2 released by Grinding Gear Games.[1]
- Improved various monster and player animations
- Added deep water and allowed players to run through shallow water
- Fixed crash on dropping some [[Armour (equipment}armour]]s
- Adjusted monster sizes/attack distances/speeds
- Modified boss mods to scale by level properly
- Accuracy/Evasion balance changes
- Blood effects on hit
- Improved scrollbars
- Environment mapping
- Projectiles have proper heights now
- Fixed tag affinity stuff for item mods
- Asset preload
- Fixed lag with area of effect damage
- Server now reaps crashed instances
- Fixed problem with particles vanishing sometimes
- Allowed allocation of skills on passive skills screen
- Area transitions spawned from tiles correctly
- Increased safety radius around spawn points
- The last used / created character is now selected when the character selection screen is shown.
- Made it possible to clear skills from the Skill Bar
- Added realm shutdown message
- Fixed font scaling issue
- Fixed several calculation problems in damage chain
References
- ↑ Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.