User talk:Neokowloon: Difference between revisions

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>Vinifera7
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:Also, ''even'' it is true, since 3.9 GGG buffed enemy resistance , are there any practical use and worth to mention as "benefit"? LV 24 {{il|Combustion Support}} only -21% enemy fire res and <s>{{ml|DelveHelmetEnemyFireResistanceAura1}} grant -9%</s> (edit: helmet mod), still -21% to go for [[The Shaper]]'s 50% fire res. Unless you are talking a very niche build that dual curse enemy with {{il|Flammability}} and {{il|Elemental Weakness}} but the Shaper also has {{ml|MapMonsterReducedCurseEffectUber}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 23:39, 28 February 2020 (UTC)
:Also, ''even'' it is true, since 3.9 GGG buffed enemy resistance , are there any practical use and worth to mention as "benefit"? LV 24 {{il|Combustion Support}} only -21% enemy fire res and <s>{{ml|DelveHelmetEnemyFireResistanceAura1}} grant -9%</s> (edit: helmet mod), still -21% to go for [[The Shaper]]'s 50% fire res. Unless you are talking a very niche build that dual curse enemy with {{il|Flammability}} and {{il|Elemental Weakness}} but the Shaper also has {{ml|MapMonsterReducedCurseEffectUber}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 23:39, 28 February 2020 (UTC)
:: I have reviewed your edit, 13tayler13. I think the issue is that your explanation is somewhat misleading. {{c|mod|Nearby Enemies have 50% increased Fire and Cold Resistances}} applies +50% to nearby enemies' fire and cold resistances, so you also have to take into account their other additive modifiers to fire and cold resistances. If you wish to discuss this further, please do so on [[Talk:Eye of Malice]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:13, 29 February 2020 (UTC)

Revision as of 00:13, 29 February 2020

Niightblade(t) — Hi! Could you please remember to provide a summary when editing pages? It makes it heaps easier to work out what's been changed. Thanks.

_____________

You added a "citation needed" to the Atlas of Worlds page where I wrote that the game will always spawn a Conqueror in a region that still needs to drop the Watchstone, if that Conqueror is still available to spawn. That is how the system has worked for me at all times now, you an try that for yourself. What would a citation be? A "before and after"-screenshot of a region that has a certain Watchstone unobtained and then spawns the respective influence? --DoomBee (talk) 03:40, 29 December 2019 (UTC)

DoomBee, I had spawned a Conqueror that i have acquired the Watchstone already in that region and the other Conquerors haven't had another other restriction to spawn . I am afraid may be there is no "priority" to spawn which Conqueror . Neokowloon (talk) 11:22, 30 December 2019 (UTC)
I have never encountered this during my Atlas progression. When a wrong Conqueror spawned for me it could be explained by the influence already being taken or used up. Remember that every Conqueror can only spawn ONCE after each Sirius fight. I have before-after screenshots from my last spawns. And it's been reliable every time. I could even predict that an area that was missing the blue and yellow Watchstones would spawn the blue influence because I locked the yellow influence to a region that was only missing the yellow Watchstone. I find it hard to believe that I was just lucky so many times, especially since I am deliberately doing it. There is also always the possibility of a freak incident, a bug. The new Atlas still has some issues.--DoomBee (talk) 14:33, 30 December 2019 (UTC)

A little mess

Hello can you help me pls? I did a little mess with Defiled_in_the_Sceptre, picture result in a wrong position and i'm unable to fix it. tyvm --PsyCat Online (talk) 12:53, 24 January 2020 (UTC)

Eye of Mallice: "it did not calculated that way"

Can you please elaborate a bit on that? Iam very confused as to what i`ve missunderstood about the mechanic. Thanks —The preceding unsigned comment was added by 13tayler13 (talkcontribs) 20:05, 28 February 2020

Please provide citation that GGG confirmed that "increased" ele res work with negative enemy resistance in your alleged way. Instead of you own speculation or rely on unofficial software like POB. Neokowloon (talk) 21:38, 28 February 2020 (UTC)
Also, even it is true, since 3.9 GGG buffed enemy resistance , are there any practical use and worth to mention as "benefit"? LV 24 Combustion SupportCombustion SupportFire, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage
Supported Skills have 25% chance to Ignite
Enemies Ignited by Supported Skills have -10% to Fire Resistance

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
only -21% enemy fire res and of the Undergroundof the Underground
Suffix
Nearby Enemies have -9% to Fire Resistance
grant -9%
(edit: helmet mod), still -21% to go for The Shaper's 50% fire res. Unless you are talking a very niche build that dual curse enemy with FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Additional Effects From 1-20% Quality:
Ignite on Cursed enemies has (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(15-30)% to Elemental Resistances

Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Elemental Ailments on Cursed enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
but the Shaper also has MapMonsterReducedCurseEffectUberMapMonsterReducedCurseEffectUber
Intrinsic
. Neokowloon (talk) 23:39, 28 February 2020 (UTC)
I have reviewed your edit, 13tayler13. I think the issue is that your explanation is somewhat misleading. Nearby Enemies have 50% increased Fire and Cold Resistances applies +50% to nearby enemies' fire and cold resistances, so you also have to take into account their other additive modifiers to fire and cold resistances. If you wish to discuss this further, please do so on Talk:Eye of Malice. —Vini (t|c) 00:13, 29 February 2020 (UTC)