Unwavering Stance: Difference between revisions
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Unwavering Stance sets chance to avoid being [[stun]]ned to 100% and sets [[evasion]] chance to 0%. | Unwavering Stance sets chance to avoid being [[stun]]ned to 100% and sets [[evasion]] chance to 0%. | ||
The character cannot evade attacks, which means enemies will ''always'' hit | The character cannot evade attacks, which means enemies will ''always'' hit regardless of their [[accuracy]] rating or chance to hit. | ||
Unwavering Stance does ''not'' modify evasion ''rating''. This is significant mainly because of the [[Iron Reflexes]] keystone, which converts evasion rating to [[armour]] rating. It is therefore possible to utilize the effects of both keystones simultaneously. | Unwavering Stance does ''not'' modify evasion ''rating''. This is significant mainly because of the [[Iron Reflexes]] keystone, which converts evasion rating to [[armour]] rating. It is therefore possible to utilize the effects of both keystones simultaneously. |
Revision as of 10:47, 3 August 2015
Unwavering Stance is a keystone passive skill that grants guaranteed stun avoidance, but prevents the character from evading attacks.
Mechanics
Unwavering Stance sets chance to avoid being stunned to 100% and sets evasion chance to 0%.
The character cannot evade attacks, which means enemies will always hit regardless of their accuracy rating or chance to hit.
Unwavering Stance does not modify evasion rating. This is significant mainly because of the Iron Reflexes keystone, which converts evasion rating to armour rating. It is therefore possible to utilize the effects of both keystones simultaneously.
Location
Unwavering Stance is a standalone keystone located on the southwest edge of the skill tree near Marauder.
Class | Distance from start |
---|---|
Marauder | 8 |
Duelist | 11 |
Scion | 15 |
Templar | 15 |
Ranger | 19 |
Witch | 24 |
Shadow | 25 |