Unrelenting: Difference between revisions

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* Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
* Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
{{Version history table row|2.3.0|rel=before}}
{{Version history table row|2.3.0|rel=before}}
* (Documented in json) [[Unrelenting|The namesake]] notable passive skill has been renamed into [[Tireless]]
* (Documented in json) [[Tireless|The namesake]] notable passive skill has been renamed into [[Tireless]]
{{Version history table row|2.2.0}}
{{Version history table row|2.2.0}}
* Introduced to the game.
* Introduced to the game.
|}
|}

Revision as of 16:57, 7 June 2022

"Unrelenting" redirects here. For the Unrelenting Emblems, see Emblem.
For the notable former known as Unrelenting, see Tireless.
Unrelenting
Ascendancy Notable Passive Skill
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge [1]

Unrelenting is a notable Ascendancy passive skill for the Juggernaut that grants increased physical damage and chaos resistance per endurance charge and a reduction to elemental damage while at maximum endurance charges.

Version history

Version Changes
3.2.0
  • Removed 6% increased Damage per Endurance Charge and 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges.
  • Added 1% additional Physical Damage Reduction per Endurance Charge and +4% to Chaos Resistance per Endurance Charge.
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
2.3.0
  • Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
Before 2.3.0
2.2.0
  • Introduced to the game.