Unbreakable: Difference between revisions

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(→‎Version history: : Adding second Unbreakable bugfix.)
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{{Version history table row|3.21.0c|
{{Version history table row|3.21.0c|
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead.
}}
}}
{{Version history table row|3.19.0|
{{Version history table row|3.19.0|

Revision as of 12:38, 13 April 2023

Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.

Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)[1].

If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will be doubled.[2]

Version history

Version Changes
3.21.0c
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead.
3.19.0
  • No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
  • It now grants 8% of Armour applies to Elemental Damage from Hits.
3.13.0
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.

References