Unbreakable: Difference between revisions

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'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that doubles the amount of [[armour]] the user receives from the equipped [[body armour]] and causes a part of armour to mitigate hits of [[elemental damage]].
'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that doubles the amount of [[armour]] the user receives from the equipped [[body armour]] and causes a part of armour to mitigate hits of [[elemental damage]].


==Mechanics==
Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)<ref>https://www.pathofexile.com/forum/view-thread/3284453</ref>.


The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation if that difference is positive, including not just physical damage reduction and [[Armour]] but also [[Block]] and [[Spell Suppression]].<ref name="DamagePrevented"/> If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.<ref name="DamagePrevented2"/> Physical [[damage taken as]] another damage type will not be considered prevented physical damage.
If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will be doubled.


The keystone [[Divine Shield]] uses the same wording to regenerate energy shield instead.
==Ruthless mode==
{{infocard
|header    = Unbreakable (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:JuggernautArmourNotable (Juggernaut) passive skill icon.png]]</div>
|2        = Armour from Equipped Body Armour is doubled<br>5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
}}


If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.
Unbreakable in [[Ruthless mode]] applies a smaller percentage of armour to elemental damage hits.
 
Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".<ref name="Q&A2021"></ref>


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.22.0|
* {{Ruthless}} Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless).
}}
{{Version history table row|3.21.0c|
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead. (This bug occurred after version 3.21.0 patch<ref>https://www.reddit.com/r/pathofexile/comments/12imto4/psa_juggernaut_ascendancy_notable_unbreakable_now/</ref>)
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
* Fixed a bug where the "{{c|mod|increased Armour against Projectiles}}" modifier did not interact correctly with sources of base Armour or other modifiers, including the Juggernaut's Unbreakable Ascendancy Passive Skill.
}}
{{Version history table row|3.19.0|
{{Version history table row|3.19.0|
* No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.  
* No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.  
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}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
==References==
{{reflist|refs=
<ref name="DamagePrevented">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhktpsc/|publisher=Reddit}}</ref>
<ref name="DamagePrevented2">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhkl5d4/|publisher=Reddit}}</ref>
<ref name="Q&A2021">{{cite web|author=Community_Team|date=May 19, 2021|title=Game Mechanics Q&A Answers|url=https://www.pathofexile.com/forum/view-thread/3123794|publisher=Official Forum}}</ref>
}}

Latest revision as of 07:21, 8 February 2024

Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.

Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)[1].

If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will be doubled.

Ruthless mode

Unbreakable (Ruthless)
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits

Unbreakable in Ruthless mode applies a smaller percentage of armour to elemental damage hits.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless).
3.21.0c
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead. (This bug occurred after version 3.21.0 patch[2])
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
  • Fixed a bug where the "increased Armour against Projectiles" modifier did not interact correctly with sources of base Armour or other modifiers, including the Juggernaut's Unbreakable Ascendancy Passive Skill.
3.19.0
  • No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
  • It now grants 8% of Armour applies to Elemental Damage from Hits.
3.13.0
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.

References