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{{Passive skill box|Unbreakable}}
{{Passive skill box|Unbreakable}}
{{for|the heist boss|The Unbreakable}}
{{for|the heist boss|The Unbreakable}}
'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants life [[regeneration]], damage reduction, and doubles the amount of [[armour]] the user receives from the equipped [[body armour]]. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.  
'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that doubles the amount of [[armour]] the user receives from the equipped [[body armour]] and causes a part of armour to mitigate hits of [[elemental damage]].


The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation, including not just physical damage reduction but also block and suppression<ref>https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhktpsc/</ref> if that difference is positive. If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.<ref>https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhkl5d4/</ref> The keystone [[Divine Shield]] uses the same wording to regenerate energy shield instead.
Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)<ref>https://www.pathofexile.com/forum/view-thread/3284453</ref>.


If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.
If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will be doubled.


Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".<ref>https://www.pathofexile.com/forum/view-thread/3123794</ref>
==Ruthless mode==
{{infocard
|header    = Unbreakable (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:JuggernautArmourNotable (Juggernaut) passive skill icon.png]]</div>
|2        = Armour from Equipped Body Armour is doubled<br>5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
}}
 
Unbreakable in [[Ruthless mode]] applies a smaller percentage of armour to elemental damage hits.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless).
}}
{{Version history table row|3.21.0c|
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead. (This bug occurred after version 3.21.0 patch<ref>https://www.reddit.com/r/pathofexile/comments/12imto4/psa_juggernaut_ascendancy_notable_unbreakable_now/</ref>)
* Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
* Fixed a bug where the "{{c|mod|increased Armour against Projectiles}}" modifier did not interact correctly with sources of base Armour or other modifiers, including the Juggernaut's Unbreakable Ascendancy Passive Skill.
}}
{{Version history table row|3.19.0|
* No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
* It now grants 8% of Armour applies to Elemental Damage from Hits.
}}
{{Version history table row|3.13.0|
* The small passive prior to '''Unbreakable''' now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
* The small passive prior to '''Unbreakable''' now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
 
}}
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0|
* Removed {{c|mod|Cannot be Stunned}}.
* Removed {{c|mod|Cannot be Stunned}}.
* Added {{c|mod|2% of Life Regenerated per second}}, {{c|mod|5% reduced Damage taken}}, and {{c|mod|1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second}}.
* Added {{c|mod|2% of Life Regenerated per second}}, {{c|mod|5% reduced Damage taken}}, and {{c|mod|1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second}}.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}
 
==References==
==References==
{{reflist}}

Latest revision as of 07:21, 8 February 2024

Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.

Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)[1].

If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will be doubled.

Ruthless mode

Unbreakable (Ruthless)
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits

Unbreakable in Ruthless mode applies a smaller percentage of armour to elemental damage hits.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless).
3.21.0c
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead. (This bug occurred after version 3.21.0 patch[2])
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
  • Fixed a bug where the "increased Armour against Projectiles" modifier did not interact correctly with sources of base Armour or other modifiers, including the Juggernaut's Unbreakable Ascendancy Passive Skill.
3.19.0
  • No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
  • It now grants 8% of Armour applies to Elemental Damage from Hits.
3.13.0
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.

References