Twin Terrors: Difference between revisions

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{{Passive skill box|Twin Terrors}}
{{Passive skill box|Twin Terrors}}
'''Twin Terrors''' is a [[notable passive skill]] that grants increased [[weapon]] [[critical strike chance]] while [[dual wielding]].


'''Twin Terrors''' is a [[notable passive skill]] that grants increased [[critical strike chance]] with [[weapon]]s while [[dual wielding]].
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
 
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "twin_terrors1030"
}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0}}
{{Version history table row|3.16.0|
* {{Undocumented}}
**Now grants {{c|mod|100% increased Attack Critical Strike Chance while Dual Wielding}} (up from 75%).
**No longer grants {{c|mod|12% increased Accuracy Rating while Dual Wielding}}.
 
}}
{{Version history table row|3.7.0|
* Now grants {{c|mod|12% increased Accuracy Rating while Dual Wielding}}. {{Undocumented}}
 
}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
}}
{{Version history table end}}

Latest revision as of 15:47, 9 April 2023

Twin Terrors
Notable Passive Skill
100% increased Attack Critical Strike Chance while Dual Wielding [1]

Twin Terrors is a notable passive skill that grants increased weapon critical strike chance while dual wielding.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAzure OilBlack OilTwin Terrors
100% increased Attack Critical Strike Chance while Dual Wielding

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 100% increased Attack Critical Strike Chance while Dual Wielding (up from 75%).
    • No longer grants 12% increased Accuracy Rating while Dual Wielding.


3.7.0
  • Now grants 12% increased Accuracy Rating while Dual Wielding. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.