Trickster (Ascendant passive): Difference between revisions

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*** {{c|mod|Cannot be Stunned if you haven't been Hit Recently}}
*** {{c|mod|Cannot be Stunned if you haven't been Hit Recently}}
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+6% of Suppressed Spell Damage while on Full Energy Shield, 2% more Damage for each different type of Mastery you have Allocated, 2% of Damage Leeched as Energy Shield, and Nearby Enemy Monster's Action Speed is at most 92% of base value.
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
* Now has 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%).  
* Now has 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%).  

Revision as of 03:53, 19 August 2022

Trickster
Ascendancy Passive Skill
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]

Trickster is an Ascendancy passive skill for the Ascendant based on the Trickster Ascendancy class.

This skill grants energy shield leech, more damage per different category of Mastery passive skills allocated, added spell suppression damage mitigation while on full energy shield, and causes nearby enemies' action speed to be capped at 92%.

Version history

Version Changes
3.19.0
  • Reworked:
    • Old:
      • 20% chance to gain a Frenzy Charge and a Power Charge on Kill
      • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
      • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
      • Cannot be Stunned if you haven't been Hit Recently
3.16.0
  • Now has 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (previously 70%).
  • No longer has "Cannot be Stunned if you haven't been Hit Recently", it now has 10% reduced Damage taken from Damage over Time.
3.13.0
  • No longer causes you to Regenerate 15 Mana per second if you've used a Movement Skill Recently.
  • Now grants 20% chance to gain a Frenzy Charge and a Power Charge on Kill (from 15%), 20% chance to deal 50% of Non-Chaos Damage with Hits as Extra Chaos Damage (from 15% chance), and 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (from 50%).
3.2.0
  • Modifiers changed. Old mods listed below:
    • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
    • 20% more chance to Evade while on full Energy Shield
    • 20% increased Damage while not on full Energy Shield
    • 15 Mana Regenerated per second if you've used a Movement Skill Recently
3.0.0
  • Now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 30%)
  • 15 Mana Regenerated per second if you've used a Movement Skill recently (rather than 100% increased Mana Regeneration if you've used a Movement Skill Recently).
2.2.0
  • Added to the game.