Tremor Rod: Difference between revisions
>@DeletedUser41286791 m (→References) |
>@DeletedUser41286791 mNo edit summary |
||
Line 27: | Line 27: | ||
It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds. | It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds. | ||
The [[Clever Construction]] notable also does | The [[Clever Construction]] notable also does not reset it's 5 second timer, as the mine is not considered as re-placed. | ||
Spells with cooldown such as {{sl|Cold Snap}} cannot be detonated again until after a cooldown. | Spells with cooldown such as {{sl|Cold Snap}} cannot be detonated again until after a cooldown. |
Revision as of 01:50, 30 May 2017
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Tremor Rod is a unique Military StaffMilitary StaffWarstaff
Physical Damage: 38-114
Critical Strike Chance: 6.60%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff.
Vendor: 4Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration. and 12Alchemy ShardsAlchemy ShardStack Size: 20A stack of 20 shards becomes an Orb of Alchemy.
Modifiers
Applicable skill gems socketed in this staff are supported by level 10 Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine". All support modifiers are accounted for, including the mana multiplier.
The Mines can be Detonated an additional time modifier 're-arms' the initial mine after the first detonation, allowing for a second detonation. It does not create an additional mine. [1]
This can be problematic when using skills with longer durations such as Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Nova Mine". Please choose only one of the following ids:
CityStalkerFireNova - Deals 137 to 205 Fire Damage (page)
FireNovaMine - Mine lasts 5 seconds, Repeats 3 times, Deals (7-559) to (11-838) Fire Damage, Base Mine Detonation Time is 0.25 seconds, (20-37)% more Damage with Hits and Ailments per Repeat (page), as they cannot be detonated again until the novas stop casting.
It is also important to note that the 're-arm' of the mines does not reset the mine duration timer. The mine laid by the character even after 're-arming' will have the original mine duration of 16 seconds.
The Clever Construction notable also does not reset it's 5 second timer, as the mine is not considered as re-placed.
Spells with cooldown such as Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page) cannot be detonated again until after a cooldown.
For movement spells such as Module Error: Too many skills found with q_where = skill.active_skill_name="Flame Dash". Please choose only one of the following ids:
FlameDashRoyale - Deals (10-147.8) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (4-56) to (6-84) Fire Damage (page)
FlameDashHardMode - Deals (19.7-1738.6) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (7-659) to (11-988) Fire Damage, (0-19)% increased Cooldown Recovery Rate (page) and Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page), the mine will be relocated to the targeted location before its second detonation.
For more information about mines, see Traps and Mines.
Divination cards
- A set of 4 Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise. can be exchanged for a random unique item. - A set of 6 The TowerThe Tower6StaffA tower built of the strongest stone is not eternal; a towering intellect is not enlightened. can be exchanged for a random unique staff.
Legacy variants
Tremor Rod has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
2.6.0 | 12% Chance to Block Socketed Gems are Supported by level 10 Remote Mine |
Version history
Version | Changes |
---|---|
2.6.0 |
|
2.0.0 |
|
References
- ↑ Mark_GGG (Feb 23 2016) "Tremor Rod and Demolitions Specialist"