Taunt

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Taunted Brittle Corsairs

Taunts cause an affected enemy to focus aggro – spells, attacks and movement – on the character that used it. Taunted enemies deal 10% less damage to targets that aren't the player (including in PvP).[1]

Taunt effects last for 3 seconds, and a monster can only be taunted once every 9 seconds.[citation needed]

Taunt effects can't be overwritten by other taunt effects unless it's player's own taunt. Where multiple players are taunting, the first person to taunt gets the effect.[1]

Skills

All Warcry skills cause the user to taunt nearby enemies to attack them:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
    EssenceAbyssalCry - (50-100)% increased Taunt Duration, Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, Damage cannot be Reflected, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    WbAbyssalCry - Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
  • Rallying Cry

There are also non-player characters that can taunt enemies:

Passive skills

These passive skills are related to taunt: Template:Ascendancy passive table

Unique items

The following unique items related to taunt: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Version history

Version Changes
2.3.0
  • Taunted enemies now have an effect to indicate they are taunted.
  • Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
  • Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.

References

  1. 1.0 1.1 Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.