Taunt

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Revision as of 05:45, 3 April 2016 by >ThemJohns (→‎Skills)
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Taunts cause an affected enemy to focus aggro - spells, attacks and movement - on the character that used it.

Skills

All Warcry skills cause the user to taunt nearby enemies to attack them:

  • Strength: Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
    EssenceAbyssalCry - (50-100)% increased Taunt Duration, Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, Damage cannot be Reflected, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    WbAbyssalCry - Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    , Rallying Cry

There are also non-player characters that can taunt enemies:

Passive Skills

These passive skills are related to taunt: Template:Ascendancy passive table

Unique Items

The following unique items related to taunt: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).