Talk:Critical strike: Difference between revisions

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==Untitled==
==Untitled==
There is no discussion of what "Global Crit Strike Chance" is, on this page. I saw a question about it today in global chat, and the offered explanations were shoddy. I don't claim to know authoritatively what it means, but this would be a good place to write it out!--[[User:Syrasha|Syrasha]] ([[User talk:Syrasha|talk]]) 15:44, 16 June 2013 (UTC)
There is no discussion of what "Global Crit Strike Chance" is, on this page. I saw a question about it today in global chat, and the offered explanations were shoddy. I don't claim to know authoritatively what it means, but this would be a good place to write it out!--[[User:Syrasha|Syrasha]] ([[User talk:Syrasha|talk]]) 15:44, 16 June 2013 (UTC)
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Just some ideas :) -[[User:AnnanFay|AnnanFay]] ([[User talk:AnnanFay|talk]]) 22:44, 16 June 2013 (UTC)
Just some ideas :) -[[User:AnnanFay|AnnanFay]] ([[User talk:AnnanFay|talk]]) 22:44, 16 June 2013 (UTC)
== Passive named [[Mean Streak]] ==
I think that skill is no more! Please help or do it! I don't know what or how to do that many changes! =D
I wrote it on the passive page.
(I think that Passive no longer exist and has changed to Intense Zeal, in the NW Critical Cluster, and she also gives +10 life gained on kill.)
Reason: I can't find it anymore... and when I try to search for a '45% increased critical strike chance', I found this one.. 'Intense Zeal' and [[Bloodthirst]] only.
=== New Page Done! ===
hehe I could do the new page! so see it for yourself! any help would be nice! [[Intense Zeal]]
== Spell Critical Strike Potential ==
This section is far from "exhaustive". Either we say it's only direct damage skills, and in this case we should remove [[Bear Trap]] and [[Fire Trap]]. Or we include all potentially criting skills, and then we're missing [[Explosive Arrow]], [[Storm Call]] and several others. In both cases, I don't like it. It's hard to maintain and gives low-value information. I'm in favor of removing it entirely. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 16:51, 20 January 2014 (UTC)
: Don't you think there's value in keeping a list of spells that are sortedable by crit chance somewhere? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:58, 20 January 2014 (UTC)
::I'd rather have them all, then. Not just those that "do on-hit damage". Right now, we're missing [[Explosive Arrow]], [[Infernal Blow]], [[Lightning Trap]], [[Storm Call]]. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 19:30, 20 January 2014 (UTC)
== Improve wording on "Effect on dps" section ==
I'm new, so I'm unsure if I should do it and whether my wording would be the best choice. But "increased damage from criticals" makes no sense in the context. It is displaying increased damage(dps) , average dps, total dps, whatever, and not "damage from criticals" the way I interpret it. The section is called "effect on dps" , therefore it could simply say ".. corresponds to 2.5% <strike>increased damage from criticals</strike> increased dps." Which is exactly what it is. [[User:Frozenkex|Frozenkex]] ([[User talk:Frozenkex|talk]]) 01:21, 31 January 2017 (UTC)
:You can edit it yourself if you feel confident that the change is valid, if others disagree or want to adjust your wording they can open a discussion or adjust it. I understand the hesitation though, that is not uncommon for projects like these, but eventually someone has to edit it. Since I also agree with your proposed change I'll edit the page accordingly. --[[User:ARTyficial|aRTyficial]] ([[User talk:ARTyficial|talk]]) 02:12, 31 January 2017 (UTC)
== critical strike multiplier table ==
In the critical strike multiplier table it says abyssus gives 0%. I guess it's because its not generic crit multi but melee only. Does anyone know how to fix it? --[[User:Amongalen|Amongalen]] ([[User talk:Amongalen|talk]]) 10:30, 16 March 2017 (UTC)

Latest revision as of 10:30, 16 March 2017

Untitled

There is no discussion of what "Global Crit Strike Chance" is, on this page. I saw a question about it today in global chat, and the offered explanations were shoddy. I don't claim to know authoritatively what it means, but this would be a good place to write it out!--Syrasha (talk) 15:44, 16 June 2013 (UTC)

Effect on DPS formula formatting and layout

   net DPS = base DPS + base DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + 1.5 * increased Critical Strike Multiplier)

The formula isn't easy to understand and is really long. (it scrolls off the page)

   net DPS = base DPS
           + base DPS
             * base Critical Strike Chance
             * (1 + increased Critical Strike Chance)
             * (0.5 + 1.5 * increased Critical Strike Multiplier)

Line 3 and 4 just calculate the overall crit chance so we can move those.

   Critical Strike Chance = Base Critical Strike Chance * (1 + Increased Critical Strike Chance)
   Net DPS = Base DPS
           + (Base DPS * Critical Strike Chance
               * (0.5 + 1.5 * increased Critical Strike Multiplier) )

It would probably make it easier to understand if the crit multiplier was calculated outside as well. People can then easily copy it from their character screen and skip a step if hand calculating it. And some colours.

   Critical Strike Chance     = Base Critical Strike Chance * (1 + Increased Critical Strike Chance)
   Critical Strike Multiplier = 150%                        * (1 + increased Critical Strike Multiplier)
   Net DPS = Base DPS + (Base DPS * Critical Strike Chance * (Critical Strike Multiplier - 100%) )

And an example might be good to help people see how to use the formula.

Example

Fireball:

  • 100 Base DPS
  • 6% Base Crit Chance
  • 150% Base Crit Multiplier
  • 50% Increased Crit Chance
  • 50% Increased Crit Multiplier

Using the above formula:

   Critical Strike Chance     = 6%   * (1 + 50%)
   Critical Strike Multiplier = 150% * (1 + 50%)
   Net DPS = 100 + (100 * 9% * (225% - 100%) )
           = 100 + (100 * 9% * 125%)
           = 100 + 11.25
           = 111.25

Just some ideas :) -AnnanFay (talk) 22:44, 16 June 2013 (UTC)

Passive named Mean Streak

I think that skill is no more! Please help or do it! I don't know what or how to do that many changes! =D

I wrote it on the passive page.

(I think that Passive no longer exist and has changed to Intense Zeal, in the NW Critical Cluster, and she also gives +10 life gained on kill.)

Reason: I can't find it anymore... and when I try to search for a '45% increased critical strike chance', I found this one.. 'Intense Zeal' and Bloodthirst only.

New Page Done!

hehe I could do the new page! so see it for yourself! any help would be nice! Intense Zeal

Spell Critical Strike Potential

This section is far from "exhaustive". Either we say it's only direct damage skills, and in this case we should remove Bear Trap and Fire Trap. Or we include all potentially criting skills, and then we're missing Explosive Arrow, Storm Call and several others. In both cases, I don't like it. It's hard to maintain and gives low-value information. I'm in favor of removing it entirely. Chriskang (talk) 16:51, 20 January 2014 (UTC)

Don't you think there's value in keeping a list of spells that are sortedable by crit chance somewhere? Iamacyborg (talk) 17:58, 20 January 2014 (UTC)
I'd rather have them all, then. Not just those that "do on-hit damage". Right now, we're missing Explosive Arrow, Infernal Blow, Lightning Trap, Storm Call. Chriskang (talk) 19:30, 20 January 2014 (UTC)

Improve wording on "Effect on dps" section

I'm new, so I'm unsure if I should do it and whether my wording would be the best choice. But "increased damage from criticals" makes no sense in the context. It is displaying increased damage(dps) , average dps, total dps, whatever, and not "damage from criticals" the way I interpret it. The section is called "effect on dps" , therefore it could simply say ".. corresponds to 2.5% increased damage from criticals increased dps." Which is exactly what it is. Frozenkex (talk) 01:21, 31 January 2017 (UTC)

You can edit it yourself if you feel confident that the change is valid, if others disagree or want to adjust your wording they can open a discussion or adjust it. I understand the hesitation though, that is not uncommon for projects like these, but eventually someone has to edit it. Since I also agree with your proposed change I'll edit the page accordingly. --aRTyficial (talk) 02:12, 31 January 2017 (UTC)

critical strike multiplier table

In the critical strike multiplier table it says abyssus gives 0%. I guess it's because its not generic crit multi but melee only. Does anyone know how to fix it? --Amongalen (talk) 10:30, 16 March 2017 (UTC)