Stationary

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Stationary is a keyword used in the description of various unique items, passive skills, modifiers, and pantheons. It refers to the fact that a character has remained located in the same position within a zone without moving for some non-instant period of time.

Mechanics

Whether a character is stationary solely depends on whether the character has remained located in some position in the map for some period of time without moving.[1] There are no exceptions to this rule.[1] If the character has changed positions within the zone at all, any cumulative bonuses that gain power the longer a character is stationary, such as Soul of Tukohama, are reset because the character's position in the map has changed.[1] However, any effects that give you a non-cumulative flat-rate bonus for being stationary, such as Arctic Armour's less fire and physical damage taken while stationary, will not be deactivated by instant teleportation skills like Flame Dash, Flicker Strike, or Lightning Warp because there is no point in time in which the character was "moving". In other words, because no time elapses between the point at which the character uses the instant teleportation skill and when the character arrives at the destination, there is effectively no time at which the non-cumulative stationary bonus is not applying since it is in effect before leaving the initial position and applies immediately after arriving at the destination. Conversely, any bonus that applies "while moving" requires a character to be changing their position in a zone over some non-instant period of time.[2]

As a consequence[1][2]:

  • If a character were to Cyclone in place without changing positions within the zone for some period of time, the character would be considered stationary even though cyclone has the movement tag and the character is currently committing an action.
  • If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any cumulative stationary bonus will be reset because the character's position within the map has changed, i.e. the character has moved.
  • If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike while stationary to some other position and remain stationary at the destination, any non-cumulative stationary, i.e. a flat-rate stationary bonus, will effectively remain active because there is no point in time between use of the skill and arrival at destination for the character to be considered non-stationary even though you have changed positions within the zone.
  • If a character were to use an instant teleportation skill like Flame Dash or Flicker Strike, no "while moving" bonuses will apply because even though the character has moved, there is no discrete point of time during which the character was moving between use of the skill and arrival at destination.
  • If a character does any action that causes the character to non-instantly change position from one place to another in a zone, "while moving" bonuses will apply during that period in which the character is changing positions.

References

  1. 1.0 1.1 1.2 1.3 1.4 Mark_GGG (August 21, 2017). "Do Movement Skills Disrupt "While Stationary"?". Official Path of Exile Forums. Retrieved September 20, 2021.
  2. 2.0 2.1 2.2 Mark_GGG (August 13, 2017). "Why does Arctic Armour work with Flicker, but the Soul of Tukohama Pantheon Doesn't?". Path of Exile Subreddit. Retrieved September 20, 2021.