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Showing below up to 100 results in range #101 to #200.

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Page removal version implicit stat text explicit stat text stat text base item required level
Atonement Mask (edit) 3.15.0 * <span class="tc -mod">+(4-5) maximum Fortification</span> * You are Crushed *-15% additional Physical Damage Reduction (Hidden) * <span class="tc -mod">+(4-5) maximum Fortification</span> * You are Crushed *-15% additional Physical Damage Reduction (Hidden)
Atziri's Acuity (edit) 3.1.0 * +(60-80) to Intelligence * <span class="tc -mod">(25-35)% increased Global Critical Strike Chance</span> * (200-220)% increased Armour * +(60-75) to maximum Life * <span class="tc -mod">Life and Mana Leech from Critical Strikes are instant</span> * +(60-80) to Intelligence * <span class="tc -mod">(25-35)% increased Global Critical Strike Chance</span> * (200-220)% increased Armour * +(60-75) to maximum Life * <span class="tc -mod">Life and Mana Leech from Critical Strikes are instant</span>
Atziri's Acuity (edit) 3.16.0 * +(60-80) to Intelligence * <span class="tc -mod">(25-35)% increased Global Critical Strike Chance</span> * (200-220)% increased Armour * +(60-75) to maximum Life * You have Vaal Pact if you've dealt a Critical Strike Recently * +(60-80) to Intelligence * <span class="tc -mod">(25-35)% increased Global Critical Strike Chance</span> * (200-220)% increased Armour * +(60-75) to maximum Life * You have Vaal Pact if you've dealt a Critical Strike Recently
Atziri's Disfavour (edit) 3.11.0 * <span class="tc -help">No implicit modifier</span> * <span class="tc -mod">+2 to Level of Socketed Support Gems</span> * <span class="tc -mod">Adds (220-235) to (270-290) Physical Damage</span> * (12-16)% increased Attack Speed * 25% chance to cause Bleeding on Hit * <span class="tc -mod">+0.2 metres to Weapon Range</span> * <span class="tc -help">No implicit modifier</span> <span class="item-stat-separator -unique"></span> * <span class="tc -mod">+2 to Level of Socketed Support Gems</span> * <span class="tc -mod">Adds (220-235) to (270-290) Physical Damage</span> * (12-16)% increased Attack Speed * 25% chance to cause Bleeding on Hit * <span class="tc -mod">+0.2 metres to Weapon Range</span>
Atziri's Disfavour (edit) 3.20.0 * 25% chance to Maim on Hit * <span class="tc -mod">+2 to Level of Socketed Support Gems</span> * <span class="tc -mod">Adds (205-220) to (250-270) Physical Damage</span> * (12-16)% increased Attack Speed * 25% chance to cause Bleeding on Hit * <span class="tc -mod">+0.2 metres to Weapon Range</span> * 25% chance to Maim on Hit <span class="item-stat-separator -unique"></span> * <span class="tc -mod">+2 to Level of Socketed Support Gems</span> * <span class="tc -mod">Adds (205-220) to (250-270) Physical Damage</span> * (12-16)% increased Attack Speed * 25% chance to cause Bleeding on Hit * <span class="tc -mod">+0.2 metres to Weapon Range</span>
Atziri's Foible (edit) 2.6.0 * (20-30)% increased Mana Regeneration Rate * <span class="tc -mod">+50 to maximum Mana</span> * <span class="tc -mod">(8-12)% increased maximum Mana</span> * <span class="tc -mod">(40-60)% increased Mana Regeneration Rate</span> * Items and Gems have 25% reduced Attribute Requirements * (20-30)% increased Mana Regeneration Rate <span class="item-stat-separator -unique"></span> * <span class="tc -mod">+50 to maximum Mana</span> * <span class="tc -mod">(8-12)% increased maximum Mana</span> * <span class="tc -mod">(40-60)% increased Mana Regeneration Rate</span> * Items and Gems have 25% reduced Attribute Requirements
Atziri's Mirror (edit) 2.0.0 * +(40-60) to Intelligence * <span class="tc -mod">(80-100)% increased Evasion Rating</span> * +(20-30) to all Elemental Resistances * Hex Reflection * +(40-60) to Intelligence * <span class="tc -mod">(80-100)% increased Evasion Rating</span> * +(20-30) to all Elemental Resistances * Hex Reflection
Atziri's Mirror (edit) 3.0.0 * +(40-60) to Intelligence * <span class="tc -mod">(80-100)% increased Evasion Rating</span> * +(20-30) to all Elemental Resistances * 50% reduced Duration of Curses on you * Hex Reflection * +(40-60) to Intelligence * <span class="tc -mod">(80-100)% increased Evasion Rating</span> * +(20-30) to all Elemental Resistances * 50% reduced Duration of Curses on you * Hex Reflection
Atziri's Promise (edit) 2.0.0 * <span class="tc -mod">Gain (13-15)% of Elemental Damage as Extra Chaos Damage during effect</span> * 2% of Chaos Damage Leeched as Life during Effect'"`UNIQ--ref-0000000A-QINU`"' * <span class="tc -mod">Gain (22-25)% of Physical Damage as Extra Chaos Damage during effect</span> * <span class="tc -mod">Gain (13-15)% of Elemental Damage as Extra Chaos Damage during effect</span> * 2% of Chaos Damage Leeched as Life during Effect'"`UNIQ--ref-0000000A-QINU`"' * <span class="tc -mod">Gain (22-25)% of Physical Damage as Extra Chaos Damage during effect</span>
Atziri's Promise (edit) 3.0.0 * <span class="tc -mod">Gain (13-15)% of Elemental Damage as Extra Chaos Damage during effect</span> * 2% of Chaos Damage Leeched as Life during Effect * <span class="tc -mod">Gain (22-25)% of Physical Damage as Extra Chaos Damage during effect</span> * <span class="tc -mod">Gain (13-15)% of Elemental Damage as Extra Chaos Damage during effect</span> * 2% of Chaos Damage Leeched as Life during Effect * <span class="tc -mod">Gain (22-25)% of Physical Damage as Extra Chaos Damage during effect</span>
Atziri's Promise (edit) 3.15.0 * <span class="tc -mod">Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect</span> * 2% of Chaos Damage Leeched as Life during Effect * <span class="tc -mod">Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect</span> * <span class="tc -mod">Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect</span> * 2% of Chaos Damage Leeched as Life during Effect * <span class="tc -mod">Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect</span>
Atziri's Reflection (edit) 3.0.0 * +(40-60) to Intelligence * <span class="tc -mod">(80-100)% increased Evasion Rating</span> * +(180-200) to maximum Energy Shield * +(20-30) to all Elemental Resistances * Hex Reflection * Unaffected by Curses * (15-20)% increased Effect of your Curses * +(40-60) to Intelligence * <span class="tc -mod">(80-100)% increased Evasion Rating</span> * +(180-200) to maximum Energy Shield * +(20-30) to all Elemental Resistances * Hex Reflection * Unaffected by Curses * (15-20)% increased Effect of your Curses
Atziri's Reign (edit) 3.14.0 * (15-20)% increased Vaal Skill Effect Duration * (15-20)% increased Vaal Skill Effect Duration
Atziri's Splendour (Armour and Energy Shield) (edit) 3.0.0 * (200-220)% increased Armour and Energy Shield * <span class="tc -mod">+(90-100) to maximum Energy Shield</span> * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (200-220)% increased Armour and Energy Shield * <span class="tc -mod">+(90-100) to maximum Energy Shield</span> * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Armour and Energy Shield) (edit) 3.14.0 * (200-220)% increased Armour and Energy Shield * +(70-80) to maximum Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (200-220)% increased Armour and Energy Shield * +(70-80) to maximum Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Armour and Life) (edit) 3.14.0 * (380-420)% increased Armour * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (380-420)% increased Armour * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Armour, Energy Shield and Life) (edit) 3.14.0 * (200-220)% increased Armour and Energy Shield * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (200-220)% increased Armour and Energy Shield * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Armour, Evasion and Energy Shield) (edit) 3.14.0 * (270-340)% increased Armour, Evasion and Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (270-340)% increased Armour, Evasion and Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Armour, Evasion and Life) (edit) 3.14.0 * <span class="tc -help">No implicit modifier</span> * (200-220)% increased Armour and Evasion * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * <span class="tc -help">No implicit modifier</span> <span class="item-stat-separator -unique"></span> * (200-220)% increased Armour and Evasion * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Energy Shield) (edit) 3.0.0 * <span class="tc -mod">+(90-100) to maximum Energy Shield</span> * (270-300)% increased Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * <span class="tc -mod">+(90-100) to maximum Energy Shield</span> * (270-300)% increased Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Energy Shield) (edit) 3.14.0 * +(70-80) to maximum Energy Shield * (270-300)% increased Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * +(70-80) to maximum Energy Shield * (270-300)% increased Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Evasion and Energy Shield) (edit) 3.0.0 * (200-220)% increased Evasion and Energy Shield * <span class="tc -mod">+(90-100) to maximum Energy Shield</span> * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (200-220)% increased Evasion and Energy Shield * <span class="tc -mod">+(90-100) to maximum Energy Shield</span> * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Evasion and Energy Shield) (edit) 3.14.0 * (200-220)% increased Evasion and Energy Shield * +(70-80) to maximum Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (200-220)% increased Evasion and Energy Shield * +(70-80) to maximum Energy Shield * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Evasion and Life) (edit) 3.14.0 * (380-420)% increased Evasion Rating * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (380-420)% increased Evasion Rating * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Splendour (Evasion, Energy Shield and Life) (edit) 3.14.0 * (200-220)% increased Evasion and Energy Shield * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill * (200-220)% increased Evasion and Energy Shield * +(90-100) to maximum Life * +(20-24)% to all Elemental Resistances * +100 Life gained on Kill * +100 Mana gained on Kill
Atziri's Step (edit) 3.16.0 * <span class="tc -mod">+(21-24)% chance to Suppress Spell Damage</span> * 180% increased Evasion Rating * +(55-75) to maximum Life * 30% increased Movement Speed * <span class="tc -mod">+(21-24)% chance to Suppress Spell Damage</span> * 180% increased Evasion Rating * +(55-75) to maximum Life * 30% increased Movement Speed
Augmented Distant Memory (edit) 3.10.0 * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Courthouse Map (Metamorph) inventory icon.png|16x16px|link=|alt=]][[Map:Courthouse Map (Metamorph)|Courthouse Map]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><
Augmented Distant Memory (edit) 3.11.0 * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Courthouse Map (Delirium) inventory icon.png|16x16px|link=|alt=]][[Map:Courthouse Map (Delirium)|Courthouse Map]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><sp
Augmented Distant Memory (edit) 3.12.0 * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Courthouse Map (Harvest) inventory icon.png|16x16px|link=|alt=]][[Map:Courthouse Map (Harvest)|Courthouse Map]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span
Augmented Distant Memory (edit) 3.13.0 * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Courthouse Map (Heist) inventory icon.png|16x16px|link=|alt=]][[Map:Courthouse Map (Heist)|Courthouse Map]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span cla
Augmented Distant Memory (edit) 3.15.0 * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Courthouse Map (Ritual) inventory icon.png|16x16px|link=|alt=]][[Map:Courthouse Map (Ritual)|Courthouse Map]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span c
Augmented Distant Memory (edit) 3.16.0 * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Courthouse Map (Expedition) inventory icon.png|16x16px|link=|alt=]][[Map:Courthouse Map (Expedition)|Courthouse Map]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"
Augmented Distant Memory (edit) 3.17.0 * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Haunted Mansion Map (Scourge) inventory icon.png|16x16px|link=|alt=]][[Map:Haunted Mansion Map (Scourge)|Haunted Mansion Map]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header
Augmented Distant Memory (edit) 3.18.0 * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers *Corrupted * 100% increased Experience gain * Monster Level: 80 * Map has (3-5) additional random Modifiers * Map has (2-4) additional Synthesis Global Modifiers *Corrupted <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Cortex inventory icon.png|16x16px|link=|alt=]][[Map:Synthesised Map (Archnemesis)|Synthesised Map]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symb
Augyre (edit) 3.5.0 * 40% increased Elemental Damage * (180-220)% increased Physical Damage * (10-15)% increased Attack Speed * (80-100)% increased Critical Strike Chance * 50% of Physical Damage Converted to Lightning Damage * Every 16 seconds you gain Elemental Overload for 8 seconds * You have Resolute Technique while you do not have Elemental Overload * 40% increased Elemental Damage <span class="item-stat-separator -unique"></span> * (180-220)% increased Physical Damage * (10-15)% increased Attack Speed * (80-100)% increased Critical Strike Chance * 50% of Physical Damage Converted to Lightning Damage * Every 16 seconds you gain Elemental Overload for 8 seconds * You have Resolute Technique while you do not have Elemental Overload
Auric Mace (edit) 2.6.0 * <span class="tc -mod">40(45)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000003-QINU`"' * <span class="tc -mod">40(45)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000003-QINU`"'
Aurumvorax (edit) 2.2.0 * <span class="tc -mod">+20% to Global Critical Strike Multiplier</span> * (120-150)% increased Physical Damage * 20% reduced Rarity of Items found * +(40-60)% to all Elemental Resistances * +3 Life gained for each Enemy hit by your Attacks * <span class="tc -mod">+20% to Global Critical Strike Multiplier</span> <span class="item-stat-separator -unique"></span> * (120-150)% increased Physical Damage * 20% reduced Rarity of Items found * +(40-60)% to all Elemental Resistances * +3 Life gained for each Enemy hit by your Attacks
Aurumvorax (edit) 2.6.0 * <span class="tc -mod">+30% to Global Critical Strike Multiplier</span> * (120-150)% increased Physical Damage * 20% reduced Rarity of Items found * +(40-60)% to all Elemental Resistances * +3 Life gained for each Enemy hit by your Attacks * <span class="tc -mod">+30% to Global Critical Strike Multiplier</span> <span class="item-stat-separator -unique"></span> * (120-150)% increased Physical Damage * 20% reduced Rarity of Items found * +(40-60)% to all Elemental Resistances * +3 Life gained for each Enemy hit by your Attacks
Auxium (edit) 1.0.0 * <span class="tc -mod">+(9-20) to maximum Energy Shield</span> * +(60-70) to maximum Energy Shield * +(45-55) to maximum Mana * <span class="tc -mod">Chill Effect and Freeze Duration on you are based on 65% of Energy Shield</span> * <span class="tc -mod">(20-30)% increased Elemental Damage with Attack Skills</span> * <span class="tc -mod">0.2% of Physical Attack Damage Leeched as Mana per Power Charge</span>'"`UNIQ--ref-00000009-QINU`"' * <span class="tc -mod">+(9-20) to maximum Energy Shield</span> <span class="item-stat-separator -unique"></span> * +(60-70) to maximum Energy Shield * +(45-55) to maximum Mana * <span class="tc -mod">Chill Effect and Freeze Duration on you are based on 65% of Energy Shield</span> * <span class="tc -mod">(20-30)% increased Elemental Damage with Attack Skills</span> * <span class="tc -mod">0.2% of Physical Attack Damage Leeched as Mana per Power Charge</span>'"`UNIQ--ref-00000009-QINU`"' <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Chain Belt inventory icon.png|16x16px|link=|alt=]][[Chain Belt|Chain Belt]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Belt<sp 70
Auxium (edit) 2.0.0 * <span class="tc -mod">+(9-20) to maximum Energy Shield</span> * +(60-70) to maximum Energy Shield * +(45-55) to maximum Mana * <span class="tc -mod">Chill Effect and Freeze Duration on you are based on 65% of Energy Shield</span> * <span class="tc -mod">(10-20)% increased Elemental Damage with Attack Skills</span> * <span class="tc -mod">0.2% of Physical Attack Damage Leeched as Mana per Power Charge</span>'"`UNIQ--ref-00000006-QINU`"' * <span class="tc -mod">+(9-20) to maximum Energy Shield</span> <span class="item-stat-separator -unique"></span> * +(60-70) to maximum Energy Shield * +(45-55) to maximum Mana * <span class="tc -mod">Chill Effect and Freeze Duration on you are based on 65% of Energy Shield</span> * <span class="tc -mod">(10-20)% increased Elemental Damage with Attack Skills</span> * <span class="tc -mod">0.2% of Physical Attack Damage Leeched as Mana per Power Charge</span>'"`UNIQ--ref-00000006-QINU`"' <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Chain Belt inventory icon.png|16x16px|link=|alt=]][[Chain Belt|Chain Belt]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Belt<sp 70
Auxium (edit) 2.6.0 * <span class="tc -mod">+(9-20) to maximum Energy Shield</span> * +(60-70) to maximum Energy Shield * +(45-55) to maximum Mana * <span class="tc -mod">Chill Effect and Freeze Duration on you are based on 65% of Energy Shield</span> * <span class="tc -mod">(10-20)% increased Elemental Damage with Attack Skills</span> * 0.2% of Attack Damage Leeched as Mana per Power Charge * <span class="tc -mod">+(9-20) to maximum Energy Shield</span> <span class="item-stat-separator -unique"></span> * +(60-70) to maximum Energy Shield * +(45-55) to maximum Mana * <span class="tc -mod">Chill Effect and Freeze Duration on you are based on 65% of Energy Shield</span> * <span class="tc -mod">(10-20)% increased Elemental Damage with Attack Skills</span> * 0.2% of Attack Damage Leeched as Mana per Power Charge <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Chain Belt inventory icon.png|16x16px|link=|alt=]][[Chain Belt|Chain Belt]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Belt<sp 70
Auxium (edit) 3.5.0 * +(60-80) to maximum Energy Shield * +(60-70) to maximum Energy Shield * +(45-55) to maximum Mana * <span class="tc -mod">Chill Effect and Freeze Duration on you are based on 65% of Energy Shield</span> * <span class="tc -mod">(10-20)% increased Elemental Damage with Attack Skills</span> * 0.2% of Attack Damage Leeched as Mana per Power Charge * +(60-80) to maximum Energy Shield <span class="item-stat-separator -unique"></span> * +(60-70) to maximum Energy Shield * +(45-55) to maximum Mana * <span class="tc -mod">Chill Effect and Freeze Duration on you are based on 65% of Energy Shield</span> * <span class="tc -mod">(10-20)% increased Elemental Damage with Attack Skills</span> * 0.2% of Attack Damage Leeched as Mana per Power Charge <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Crystal Belt inventory icon.png|16x16px|link=|alt=]][[Crystal Belt|Crystal Belt]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crystal 79
Awl (edit) 2.0.0 * <span class="tc -mod">Gain 3 Life per Enemy Hit by Attacks</span>'"`UNIQ--ref-00000003-QINU`"' * <span class="tc -mod">Gain 3 Life per Enemy Hit by Attacks</span>'"`UNIQ--ref-00000003-QINU`"'
Awl (edit) 2.6.0 * <span class="tc -mod">Gain 5 Life per Enemy Hit by Attacks</span> * <span class="tc -mod">Gain 5 Life per Enemy Hit by Attacks</span>
Axiom Perpetuum (edit) 2.3.0 * <span class="tc -mod">10(20)% increased Elemental Damage</span>'"`UNIQ--ref-0000000E-QINU`"' * Adds (2-3) to (5-6) Fire Damage to Spells * Adds (2-3) to (5-6) Cold Damage to Spells * Adds 1 to (10-12) Lightning Damage to Spells * (4-6)% increased Cast Speed * (100-140)% increased Critical Strike Chance for Spells * <span class="tc -mod">10(20)% increased Elemental Damage</span>'"`UNIQ--ref-0000000E-QINU`"' <span class="item-stat-separator -unique"></span> * Adds (2-3) to (5-6) Fire Damage to Spells * Adds (2-3) to (5-6) Cold Damage to Spells * Adds 1 to (10-12) Lightning Damage to Spells * (4-6)% increased Cast Speed * (100-140)% increased Critical Strike Chance for Spells
Banishing Blade (edit) 3.23.0 * Attack Critical Strikes ignore Enemy Monster Elemental Resistances * Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Barbed Club (edit) 2.6.0 * <span class="tc -mod">20(30)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000003-QINU`"' * <span class="tc -mod">20(30)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000003-QINU`"'
Basalt Flask (edit) 3.15.0
Baselard (edit) 2.6.0 * <span class="tc -mod">18% increased Global Accuracy Rating</span> * <span class="tc -mod">18% increased Global Accuracy Rating</span>
Basket Rapier (edit) 2.2.0 * <span class="tc -mod">+20% to Global Critical Strike Multiplier</span> * <span class="tc -mod">+20% to Global Critical Strike Multiplier</span>
Basket Rapier (edit) 2.6.0 * <span class="tc -mod">+30% to Global Critical Strike Multiplier</span> * <span class="tc -mod">+30% to Global Critical Strike Multiplier</span>
Bastard Sword (edit) 2.6.0 * <span class="tc -mod">18(40)% increased Global Accuracy Rating</span>'"`UNIQ--ref-0000000B-QINU`"' * <span class="tc -mod">18(40)% increased Global Accuracy Rating</span>'"`UNIQ--ref-0000000B-QINU`"'
Bastard Sword (edit) 3.11.0 * <span class="tc -mod">40(40)% increased Global Accuracy Rating</span>'"`UNIQ--ref-0000000A-QINU`"' * <span class="tc -mod">40(40)% increased Global Accuracy Rating</span>'"`UNIQ--ref-0000000A-QINU`"'
Bated Breath (edit) 2.6.0 * +(9-20) to maximum Energy Shield * +(15-25) to Intelligence * 10% increased Damage * +(20-30) to maximum Energy Shield * 50% increased Energy Shield Recharge Rate * +(9-20) to maximum Energy Shield <span class="item-stat-separator -unique"></span> * +(15-25) to Intelligence * 10% increased Damage * +(20-30) to maximum Energy Shield * 50% increased Energy Shield Recharge Rate
Battered Foil (edit) 2.2.0 * <span class="tc -mod">+20% to Global Critical Strike Multiplier</span> * <span class="tc -mod">+20% to Global Critical Strike Multiplier</span>
Battered Foil (edit) 2.6.0 * <span class="tc -mod">+30% to Global Critical Strike Multiplier</span> * <span class="tc -mod">+30% to Global Critical Strike Multiplier</span>
Battle Hammer (edit) 2.6.0 * <span class="tc -mod">20(30)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000003-QINU`"' * <span class="tc -mod">20(30)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000003-QINU`"'
Battle Sword (edit) 2.6.0 * <span class="tc -mod">18% increased Global Accuracy Rating</span> * <span class="tc -mod">18% increased Global Accuracy Rating</span>
Belt of the Deceiver (edit) 2.6.0 +(25-35) to Strength <span class="tc -mod">10% reduced Chance to Block Attacks and Spells</span> <br> (15 to 25)% increased Physical Damage <br> You take 30% reduced Extra Damage from Critical Strikes <br> +30-40 to maximum Life <br> <span class="tc -mod">+(6&ndash;10) to all Elemental Resistances</span> +(25-35) to Strength <span class="item-stat-separator -unique"></span> <span class="tc -mod">10% reduced Chance to Block Attacks and Spells</span> <br> (15 to 25)% increased Physical Damage <br> You take 30% reduced Extra Damage from Critical Strikes <br> +30-40 to maximum Life <br> <span class="tc -mod">+(6&ndash;10) to all Elemental Resistances</span>
Beltimber Blade (edit) 3.5.0 * +475 to Accuracy Rating * <span class="tc -mod">(170-190)% increased Physical Damage</span> * (15-20)% increased Attack Speed * 80% increased Evasion Rating while moving * Skills fire 2 additional Projectiles if you've used a Movement Skill Recently * Far Shot * +475 to Accuracy Rating <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(170-190)% increased Physical Damage</span> * (15-20)% increased Attack Speed * 80% increased Evasion Rating while moving * Skills fire 2 additional Projectiles if you've used a Movement Skill Recently * Far Shot
Berek's Grip (edit) 2.0.0 * +(12-16)% to Cold and Lightning Resistances * <span class="tc -mod">(10-15)% increased Cold Damage</span> * <span class="tc -mod">Adds 1 to (1-50) Lightning Damage to Attacks</span> * +(30-40) to maximum Life * <span class="tc -mod">1% of Damage against Frozen Enemies Leeched as Life</span>'"`UNIQ--ref-00000016-QINU`"' * <span class="tc -mod">1% of Damage against Shocked Enemies Leeched as Mana</span>'"`UNIQ--ref-00000017-QINU`"' * +(12-16)% to Cold and Lightning Resistances <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(10-15)% increased Cold Damage</span> * <span class="tc -mod">Adds 1 to (1-50) Lightning Damage to Attacks</span> * +(30-40) to maximum Life * <span class="tc -mod">1% of Damage against Frozen Enemies Leeched as Life</span>'"`UNIQ--ref-00000016-QINU`"' * <span class="tc -mod">1% of Damage against Shocked Enemies Leeched as Mana</span>'"`UNIQ--ref-00000017-QINU`"'
Berek's Grip (edit) 2.6.0 * +(12-16)% to Cold and Lightning Resistances * <span class="tc -mod">(10-15)% increased Cold Damage</span> * <span class="tc -mod">Adds 1 to (1-50) Lightning Damage to Attacks</span> * +(30-40) to maximum Life * 1% of Damage Leeched as Life against Shocked Enemies * <span class="tc -mod">1% of Damage Leeched as Mana against Frozen Enemies</span> * +(12-16)% to Cold and Lightning Resistances <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(10-15)% increased Cold Damage</span> * <span class="tc -mod">Adds 1 to (1-50) Lightning Damage to Attacks</span> * +(30-40) to maximum Life * 1% of Damage Leeched as Life against Shocked Enemies * <span class="tc -mod">1% of Damage Leeched as Mana against Frozen Enemies</span>
Berek's Grip (edit) 3.8.0 * +(12-16)% to Cold and Lightning Resistances * (25-30)% increased Cold Damage * Adds 1 to (50-70) Lightning Damage to Spells and Attacks * +(30-40) to maximum Life * 1% of Damage Leeched as Life against Shocked Enemies * <span class="tc -mod">1% of Damage Leeched as Mana against Frozen Enemies</span> * +(12-16)% to Cold and Lightning Resistances <span class="item-stat-separator -unique"></span> * (25-30)% increased Cold Damage * Adds 1 to (50-70) Lightning Damage to Spells and Attacks * +(30-40) to maximum Life * 1% of Damage Leeched as Life against Shocked Enemies * <span class="tc -mod">1% of Damage Leeched as Mana against Frozen Enemies</span>
Berek's Pass (edit) 2.6.0 +(12-16)% to Fire and Cold Resistances * <span class="tc -mod">(10-15)% increased Fire Damage</span> * <span class="tc -mod">Adds 1 to (10-30) Cold Damage to Attacks</span> * +(30-40) to maximum Energy Shield * 30% increased Damage while Ignited * +5000 to Armour while Frozen +(12-16)% to Fire and Cold Resistances <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(10-15)% increased Fire Damage</span> * <span class="tc -mod">Adds 1 to (10-30) Cold Damage to Attacks</span> * +(30-40) to maximum Energy Shield * 30% increased Damage while Ignited * +5000 to Armour while Frozen
Berek's Respite (edit) 2.6.0 +(12-16)% to Fire and Lightning Resistances * <span class="tc -mod">Adds (1–10 to 1–30) Fire Damage to Attacks</span> * <span class="tc -mod">(10-15)% increased Lightning Damage</span> * +(30-40) to maximum Mana *<span class="tc -mod">Shock a nearby Enemy for 2 seconds on Killing a Shocked Enemy</span> * <span class="tc -mod">Ignite a nearby Enemy on Killing an Ignited Enemy</span> +(12-16)% to Fire and Lightning Resistances <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Adds (1–10 to 1–30) Fire Damage to Attacks</span> * <span class="tc -mod">(10-15)% increased Lightning Damage</span> * +(30-40) to maximum Mana *<span class="tc -mod">Shock a nearby Enemy for 2 seconds on Killing a Shocked Enemy</span> * <span class="tc -mod">Ignite a nearby Enemy on Killing an Ignited Enemy</span>
Bino's Kitchen Knife (edit) 2.2.0 * 30% increased Global Critical Strike Chance * <span class="tc -mod">30% increased Damage over Time</span> * <span class="tc -mod">Adds (50-60) to (120-140) Physical Damage</span> * (40-50)% increased Critical Strike Chance * <span class="tc -mod">+(10-15)% to Global Critical Strike Multiplier</span> * +(8-12)% to Chaos Resistance * On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second * 30% increased Global Critical Strike Chance <span class="item-stat-separator -unique"></span> * <span class="tc -mod">30% increased Damage over Time</span> * <span class="tc -mod">Adds (50-60) to (120-140) Physical Damage</span> * (40-50)% increased Critical Strike Chance * <span class="tc -mod">+(10-15)% to Global Critical Strike Multiplier</span> * +(8-12)% to Chaos Resistance * On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second
Bino's Kitchen Knife (edit) 3.20.0 * 30% increased Global Critical Strike Chance * <span class="tc -mod">30% increased Damage over Time</span> * <span class="tc -mod">Adds (50-60) to (120-140) Physical Damage</span> * (40-50)% increased Critical Strike Chance * +(15-25)% to Global Critical Strike Multiplier * +(8-12)% to Chaos Resistance * On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second * 30% increased Global Critical Strike Chance <span class="item-stat-separator -unique"></span> * <span class="tc -mod">30% increased Damage over Time</span> * <span class="tc -mod">Adds (50-60) to (120-140) Physical Damage</span> * (40-50)% increased Critical Strike Chance * +(15-25)% to Global Critical Strike Multiplier * +(8-12)% to Chaos Resistance * On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second
Bisco's Collar (edit) 3.0.0 * (12-20)% increased Rarity of Items found * <span class="tc -mod">150% increased Rarity of Items Dropped by Slain Magic Enemies</span> * <span class="tc -mod">100% increased Quantity of Items Dropped by Slain Normal Enemies</span> * (12-20)% increased Rarity of Items found <span class="item-stat-separator -unique"></span> * <span class="tc -mod">150% increased Rarity of Items Dropped by Slain Magic Enemies</span> * <span class="tc -mod">100% increased Quantity of Items Dropped by Slain Normal Enemies</span>
Bisco's Collar (edit) 3.2.0 * (12-20)% increased Rarity of Items found * (100-150)% increased Rarity of Items Dropped by Slain Magic Enemies * <span class="tc -mod">(50-100)% increased Quantity of Items Dropped by Slain Normal Enemies</span> * (12-20)% increased Rarity of Items found <span class="item-stat-separator -unique"></span> * (100-150)% increased Rarity of Items Dropped by Slain Magic Enemies * <span class="tc -mod">(50-100)% increased Quantity of Items Dropped by Slain Normal Enemies</span>
Bitterdream (edit) 2.3.0 * <span class="tc -mod">15(30)% increased Elemental Damage</span>'"`UNIQ--ref-0000000E-QINU`"' * <span class="tc -mod">Socketed Gems are Supported by level 1 Hypothermia</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Ice Bite</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Cold Penetration</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Mana Leech</span> * <span class="tc -mod">Socketed Gems are Supported by level 10 Added Cold Damage</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Inspiration</span> * <span class="tc -mod">15(30)% increased Elemental Damage</span>'"`UNIQ--ref-0000000E-QINU`"' <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Hypothermia</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Ice Bite</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Cold Penetration</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Mana Leech</span> * <span class="tc -mod">Socketed Gems are Supported by level 10 Added Cold Damage</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Inspiration</span>
Bitterdream (edit) 3.11.0 * 22% increased Elemental Damage * <span class="tc -mod">Socketed Gems are Supported by level 1 Hypothermia</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Ice Bite</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Cold Penetration</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Mana Leech</span> * <span class="tc -mod">Socketed Gems are Supported by level 10 Added Cold Damage</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Inspiration</span> * 22% increased Elemental Damage <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Hypothermia</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Ice Bite</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Cold Penetration</span> * <span class="tc -mod">Socketed Gems are Supported by level 1 Mana Leech</span> * <span class="tc -mod">Socketed Gems are Supported by level 10 Added Cold Damage</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Inspiration</span>
Bitterdream (edit) 3.19.0 * 22% increased Elemental Damage * <span class="tc -mod">Socketed Gems are Supported by Level 1 Bonechill</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Hypothermia</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Ice Bite</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Cold Penetration</span> * <span class="tc -mod">Socketed Gems are Supported by Level 10 Added Cold Damage</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Inspiration</span> * 22% increased Elemental Damage <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Bonechill</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Hypothermia</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Ice Bite</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Cold Penetration</span> * <span class="tc -mod">Socketed Gems are Supported by Level 10 Added Cold Damage</span> * <span class="tc -mod">Socketed Gems are Supported by Level 1 Inspiration</span>
Blackgleam (edit) 1.2.0 * <span class="tc -mod">Adds 2 to 4 Fire Damage to Attacks</span> * 10% increased Attack Speed * <span class="tc -mod">+20 to Evasion Rating</span> * +(10-30) to maximum Mana * <span class="tc -mod">(30-50)% of Physical Damage Converted to Fire Damage</span> * <span class="tc -mod">Adds 2 to 4 Fire Damage to Attacks</span> <span class="item-stat-separator -unique"></span> * 10% increased Attack Speed * <span class="tc -mod">+20 to Evasion Rating</span> * +(10-30) to maximum Mana * <span class="tc -mod">(30-50)% of Physical Damage Converted to Fire Damage</span> <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Cured Quiver inventory icon.png|16x16px|link=|alt=]][[Cured Quiver|Cured Quiver]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Cured Q 22
Blackgleam (edit) 2.0.0 * <span class="tc -mod">4 to 8 Added Fire Damage with Bow Attacks</span> * 10% increased Attack Speed * +(80-100) to Evasion Rating * +(10-30) to maximum Mana * <span class="tc -mod">(30-50)% of Physical Damage Converted to Fire Damage</span> * <span class="tc -mod">4 to 8 Added Fire Damage with Bow Attacks</span> <span class="item-stat-separator -unique"></span> * 10% increased Attack Speed * +(80-100) to Evasion Rating * +(10-30) to maximum Mana * <span class="tc -mod">(30-50)% of Physical Damage Converted to Fire Damage</span> <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Fire Arrow Quiver inventory icon.png|16x16px|link=|alt=]][[Fire Arrow Quiver (legacy)|Fire Arrow Quiver]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class 22
Blackgleam (edit) 3.17.0 * <span class="tc -mod">4 to 8 Added Fire Damage with Bow Attacks</span> * 10% increased Attack Speed * +(80-100) to Evasion Rating * +(10-30) to maximum Mana * 50% of Physical Damage Converted to Fire Damage * 5 to 10 Added Fire Damage with Bow Attacks * <span class="tc -mod">4 to 8 Added Fire Damage with Bow Attacks</span> <span class="item-stat-separator -unique"></span> * 10% increased Attack Speed * +(80-100) to Evasion Rating * +(10-30) to maximum Mana * 50% of Physical Damage Converted to Fire Damage * 5 to 10 Added Fire Damage with Bow Attacks <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Fire Arrow Quiver inventory icon.png|16x16px|link=|alt=]][[Fire Arrow Quiver (legacy)|Fire Arrow Quiver]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class 22
Blackheart (edit) 3.19.0 * Adds 1 to 4 Physical Damage to Attacks * <span class="tc -mod">5% increased Global Physical Damage</span> * <span class="tc -mod">Adds 1 to 3 Chaos Damage to Attacks</span> * <span class="tc -mod">+(20-30) to maximum Life</span> * <span class="tc -mod">Regenerate (2-4) Life per second</span> * 10% chance to Cause Monsters to Flee * Adds 1 to 4 Physical Damage to Attacks <span class="item-stat-separator -unique"></span> * <span class="tc -mod">5% increased Global Physical Damage</span> * <span class="tc -mod">Adds 1 to 3 Chaos Damage to Attacks</span> * <span class="tc -mod">+(20-30) to maximum Life</span> * <span class="tc -mod">Regenerate (2-4) Life per second</span> * 10% chance to Cause Monsters to Flee
Bladed Mace (edit) 2.6.0 * <span class="tc -mod">20(30)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000003-QINU`"' * <span class="tc -mod">20(30)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000003-QINU`"'
Blasting Blade (edit) 3.23.0 * Attack Critical Strikes ignore Enemy Monster Elemental Resistances * Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Blightwell (edit) 3.16.0 (15-25)% increased Global Defences * +(20-30) to maximum Energy Shield * +(15-30)% to Fire Resistance * +(15-30)% to Lightning Resistance * <span class="tc -mod">30% slower start of Energy Shield Recharge during any Flask Effect</span> * <span class="tc -mod">400% increased Energy Shield Recharge Rate during any Flask Effect</span> (15-25)% increased Global Defences <span class="item-stat-separator -unique"></span> * +(20-30) to maximum Energy Shield * +(15-30)% to Fire Resistance * +(15-30)% to Lightning Resistance * <span class="tc -mod">30% slower start of Energy Shield Recharge during any Flask Effect</span> * <span class="tc -mod">400% increased Energy Shield Recharge Rate during any Flask Effect</span>
Blinder (edit) 2.0.0 * <span class="tc -mod">+8(8) Life gained for each Enemy hit by Attacks</span>'"`UNIQ--ref-00000003-QINU`"' * <span class="tc -mod">+8(8) Life gained for each Enemy hit by Attacks</span>'"`UNIQ--ref-00000003-QINU`"'
Blinder (edit) 2.6.0 * <span class="tc -mod">+10 Life gained for each Enemy hit by Attacks</span> * <span class="tc -mod">+10 Life gained for each Enemy hit by Attacks</span>
Blood of the Karui (edit) 1.3.0 * <span class="tc -mod">(20-30)% reduced Recovery rate</span> * Recover Full Life at the end of the Flask Effect * <span class="tc -mod">Cannot gain Life during effect</span> * <span class="tc -mod">(20-30)% reduced Recovery rate</span> * Recover Full Life at the end of the Flask Effect * <span class="tc -mod">Cannot gain Life during effect</span>
Blood of the Karui (edit) 2.6.0 * <span class="tc -mod">(5-20)% increased Recovery rate</span> * Recover Full Life at the end of the Flask Effect * <span class="tc -mod">Cannot gain Life during effect</span> * <span class="tc -mod">(5-20)% increased Recovery rate</span> * Recover Full Life at the end of the Flask Effect * <span class="tc -mod">Cannot gain Life during effect</span>
Blood of the Karui (edit) 3.15.0 * <span class="tc -mod">100% increased Life Recovered</span> * <span class="tc -mod">(5-20)% increased Recovery rate</span> * Recover Full Life at the end of the Flask Effect * <span class="tc -mod">100% increased Life Recovered</span> * <span class="tc -mod">(5-20)% increased Recovery rate</span> * Recover Full Life at the end of the Flask Effect
Blood of the Karui (edit) 3.16.0 * 50% increased Life Recovered * <span class="tc -mod">(5-20)% increased Recovery rate</span> * Recover Full Life at the end of the Flask Effect * 50% increased Life Recovered * <span class="tc -mod">(5-20)% increased Recovery rate</span> * Recover Full Life at the end of the Flask Effect
Blood Sceptre (edit) 2.3.0 * <span class="tc -mod">10(20)% increased Elemental Damage</span>'"`UNIQ--ref-00000008-QINU`"' * <span class="tc -mod">10(20)% increased Elemental Damage</span>'"`UNIQ--ref-00000008-QINU`"'
Bloodbond (edit) 3.16.0 * Grants Level 15 Blood Offering Skill * (100-120)% increased Evasion and Energy Shield * (15-25)% increased maximum Life * Minions have (20-30)% increased maximum Life * Regenerate 1% of Life per second * <span class="tc -mod">Minions have +(6-10)% chance to Suppress Spell Damage</span> * Grants Level 15 Blood Offering Skill * (100-120)% increased Evasion and Energy Shield * (15-25)% increased maximum Life * Minions have (20-30)% increased maximum Life * Regenerate 1% of Life per second * <span class="tc -mod">Minions have +(6-10)% chance to Suppress Spell Damage</span>
Bloodgrip (edit) 3.0.0 * <span class="tc -mod">(2-4) Life Regenerated per second</span> * Adds 10 to 20 Physical Damage to Attacks * +(60-70) to maximum Life * <span class="tc -mod">Regenerate (8-12) Life per second</span> * 100% increased Life Recovery from Flasks * Moving while Bleeding doesn't cause you to take extra Damage * <span class="tc -mod">(2-4) Life Regenerated per second</span> <span class="item-stat-separator -unique"></span> * Adds 10 to 20 Physical Damage to Attacks * +(60-70) to maximum Life * <span class="tc -mod">Regenerate (8-12) Life per second</span> * 100% increased Life Recovery from Flasks * Moving while Bleeding doesn't cause you to take extra Damage <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Coral Amulet inventory icon.png|16x16px|link=|alt=]][[Coral Amulet|Coral Amulet]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Coral A 55
Bloodgrip (edit) 3.12.0 * Regenerate (1.2-1.6)% of Life per second * Adds 10 to 20 Physical Damage to Attacks * +(60-70) to maximum Life * <span class="tc -mod">Regenerate (8-12) Life per second</span> * 100% increased Life Recovery from Flasks * Moving while Bleeding doesn't cause you to take extra Damage * Regenerate (1.2-1.6)% of Life per second <span class="item-stat-separator -unique"></span> * Adds 10 to 20 Physical Damage to Attacks * +(60-70) to maximum Life * <span class="tc -mod">Regenerate (8-12) Life per second</span> * 100% increased Life Recovery from Flasks * Moving while Bleeding doesn't cause you to take extra Damage <span class="c-item-hoverbox"><span class="c-item-hoverbox__activator">[[File:Marble Amulet inventory icon.png|16x16px|link=|alt=]][[Marble Amulet|Marble Amulet]]</span><span class="c-item-hoverbox__display"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Marb 74
Bloodplay (edit) 2.6.0 * 30% increased Global Critical Strike Chance * +20 to Dexterity * (20-40)% increased Physical Damage * Adds (3-6) to (9-13) Physical Damage * 10% increased Attack Speed * <span class="tc -mod">10% chance to cause Bleeding on Hit</span> * Extra gore * 30% increased Global Critical Strike Chance <span class="item-stat-separator -unique"></span> * +20 to Dexterity * (20-40)% increased Physical Damage * Adds (3-6) to (9-13) Physical Damage * 10% increased Attack Speed * <span class="tc -mod">10% chance to cause Bleeding on Hit</span> * Extra gore
Bloodseeker (edit) 2.0.0 * 1.6% of Physical Attack Damage Leeched as Life * <span class="tc -mod">(100-120)% increased Physical Damage</span> * <span class="tc -mod">Adds 10 to 12 Physical Damage</span> * 5% increased Attack Speed * 1.2% of Physical Attack Damage Leeched as Life'"`UNIQ--ref-00000010-QINU`"' * 5% increased Movement Speed * Life Leech from Hits with this Weapon is instant * 1.6% of Physical Attack Damage Leeched as Life <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(100-120)% increased Physical Damage</span> * <span class="tc -mod">Adds 10 to 12 Physical Damage</span> * 5% increased Attack Speed * 1.2% of Physical Attack Damage Leeched as Life'"`UNIQ--ref-00000010-QINU`"' * 5% increased Movement Speed * Life Leech from Hits with this Weapon is instant
Bloodseeker (edit) 3.0.0 * 1.6% of Physical Attack Damage Leeched as Life * <span class="tc -mod">(100-120)% increased Physical Damage</span> * <span class="tc -mod">Adds 10 to 12 Physical Damage</span> * 5% increased Attack Speed * 1.2% of Physical Attack Damage Leeched as Life * 5% increased Movement Speed * Life Leech from Hits with this Weapon is instant * 1.6% of Physical Attack Damage Leeched as Life <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(100-120)% increased Physical Damage</span> * <span class="tc -mod">Adds 10 to 12 Physical Damage</span> * 5% increased Attack Speed * 1.2% of Physical Attack Damage Leeched as Life * 5% increased Movement Speed * Life Leech from Hits with this Weapon is instant
Bloodseeker (edit) 3.20.0 * 1.6% of Physical Attack Damage Leeched as Life * <span class="tc -mod">(150-170)% increased Physical Damage</span> * <span class="tc -mod">Adds 10 to 12 Physical Damage</span> * 5% increased Attack Speed * 1.2% of Physical Attack Damage Leeched as Life * 5% increased Movement Speed * Life Leech from Hits with this Weapon is instant * 1.6% of Physical Attack Damage Leeched as Life <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(150-170)% increased Physical Damage</span> * <span class="tc -mod">Adds 10 to 12 Physical Damage</span> * 5% increased Attack Speed * 1.2% of Physical Attack Damage Leeched as Life * 5% increased Movement Speed * Life Leech from Hits with this Weapon is instant
Bone Helmet (edit) 3.6.0
Bone Spirit Shield (edit) 3.19.0 * <span class="tc -mod">(15-20)% increased Spell Damage</span> * <span class="tc -mod">(15-20)% increased Spell Damage</span>
Bottled Faith (edit) 3.15.0 Creates Consecrated Ground on Use * <span class="tc -mod">(30-50)% increased Duration</span> * Consecrated Ground created by this Flask has Tripled Radius * <span class="tc -mod">+(1.00-2.00)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect</span> * Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies Creates Consecrated Ground on Use <span class="item-stat-separator -unique"></span> * <span class="tc -mod">(30-50)% increased Duration</span> * Consecrated Ground created by this Flask has Tripled Radius * <span class="tc -mod">+(1.00-2.00)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect</span> * Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
Bottled Faith (edit) 3.16.0 * <span class="tc -mod">(20-40)% increased Duration</span> * Consecrated Ground created by this Flask has Tripled Radius * Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies * (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect * <span class="tc -mod">(20-40)% increased Duration</span> * Consecrated Ground created by this Flask has Tripled Radius * Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies * (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect
Brain Rattler (edit) 2.6.0 * <span class="tc -mod">20(30)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000010-QINU`"' * <span class="tc -mod">Adds (80-100) to (320-370) Physical Damage</span> * 50% of Physical Damage Converted to Lightning Damage * <span class="tc -mod">15% chance to Shock</span> * <span class="tc -mod">10% chance to Cause Monsters to Flee</span> * Enemies you Shock have 30% reduced Cast Speed * Enemies you Shock have 20% reduced Movement Speed * <span class="tc -mod">20(30)% increased Stun Duration on Enemies</span>'"`UNIQ--ref-00000010-QINU`"' <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Adds (80-100) to (320-370) Physical Damage</span> * 50% of Physical Damage Converted to Lightning Damage * <span class="tc -mod">15% chance to Shock</span> * <span class="tc -mod">10% chance to Cause Monsters to Flee</span> * Enemies you Shock have 30% reduced Cast Speed * Enemies you Shock have 20% reduced Movement Speed
Brain Rattler (edit) 3.11.0 * <span class="tc -mod">30% increased Stun Duration on Enemies</span> * <span class="tc -mod">Adds (80-100) to (320-370) Physical Damage</span> * 50% of Physical Damage Converted to Lightning Damage * <span class="tc -mod">15% chance to Shock</span> * <span class="tc -mod">10% chance to Cause Monsters to Flee</span> * Damage Penetrates 20% Lightning Resistance * Enemies you Shock have 30% reduced Cast Speed * Enemies you Shock have 20% reduced Movement Speed * <span class="tc -mod">30% increased Stun Duration on Enemies</span> <span class="item-stat-separator -unique"></span> * <span class="tc -mod">Adds (80-100) to (320-370) Physical Damage</span> * 50% of Physical Damage Converted to Lightning Damage * <span class="tc -mod">15% chance to Shock</span> * <span class="tc -mod">10% chance to Cause Monsters to Flee</span> * Damage Penetrates 20% Lightning Resistance * Enemies you Shock have 30% reduced Cast Speed * Enemies you Shock have 20% reduced Movement Speed
Bramblejack (edit) 1.0.0 * <span class="tc -mod">Adds 2 to 4 Physical Damage to Attacks</span> * <span class="tc -mod">-2 Physical Damage taken from Attacks</span> * <span class="tc -mod">30% of Melee Physical Damage taken reflected to Attacker</span> * <span class="tc -mod">Adds 2 to 4 Physical Damage to Attacks</span> * <span class="tc -mod">-2 Physical Damage taken from Attacks</span> * <span class="tc -mod">30% of Melee Physical Damage taken reflected to Attacker</span>

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