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Showing below up to 20 results in range #101 to #120.

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Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Bladefall (edit) Bladefall 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall|Bladefall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="per volley, 4 unit overlap">12</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (43-595) to (65-893) Physical Damage<br>Base duration is 6.00 seconds<br>Leaves a Lingering Blade in the ground for every Volley<br>5 Volleys<br>Maximum 40 Lingering Blades can be left in the ground at a time</td></tr></table></span> 20 12 per volley, 4 unit overlap Bladefall skill icon.png Bladefall Bladefall skill screenshot.jpg Deals (43-595) to (65-893) Physical Damage<br>Base duration is 6.00 seconds<br>Leaves a Lingering Blade in the ground for every Volley<br>5 Volleys<br>Maximum 40 Lingering Blades can be left in the ground at a time
Bladefall of Impaling (edit) Bladefall of Impaling 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall of Impaling</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall of Impaling|BladefallAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">10%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (43-595) to (65-893) Physical Damage<br>5 Volleys<br>Critical Strikes do not deal extra Damage<br>(50-107)% increased Impale Effect<br>Critical Strikes Impale Enemies on Hit</td></tr></table></span> 20 Bladefall skill icon.png BladefallAltY Deals (43-595) to (65-893) Physical Damage<br>5 Volleys<br>Critical Strikes do not deal extra Damage<br>(50-107)% increased Impale Effect<br>Critical Strikes Impale Enemies on Hit
Bladefall of Volleys (edit) Bladefall of Volleys 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall of Volleys</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall of Volleys|BladefallAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (33-446) to (49-669) Physical Damage<br>6 Volleys<br>10% more Damage per Volley<br>25% increased Critical Strike Chance per Volley</td></tr></table></span> 20 Bladefall skill icon.png BladefallAltX Deals (33-446) to (49-669) Physical Damage<br>6 Volleys<br>10% more Damage per Volley<br>25% increased Critical Strike Chance per Volley
Bladestorm (edit) Bladestorm 1.0 Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm|Bladestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(105%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(105%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Bladestorm skill icon.png Bladestorm Base duration is 3.00 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Bladestorm of Uncertainty (edit) Bladestorm of Uncertainty 1.0 Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm of Uncertainty</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm of Uncertainty|BladestormAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-180%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Bladestorm skill icon.png BladestormAltX Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Blasphemy Support (edit) Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blasphemy Support|SupportBlasphemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Reservation</th><td class="tc -value">35% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(0-76)% increased Area of Effect of Supported Curse Skills</td></tr></table></span> 20 SupportBlasphemy Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(0-76)% increased Area of Effect of Supported Curse Skills
Blast Rain (edit) Blast Rain 1.0 Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blast Rain</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blast Rain|BlastRain]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blast Rain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(30%-35.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(30%-36%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.</td></tr><tr><td class="tc -mod" colspan="2">Fires 6 Arrows<br>100% of Physical Damage Converted to Fire Damage<br>Penetrates (20-30)% Fire Resistance</td></tr></table></span> Bow Bow 20 Blast Rain skill icon.png BlastRain Blast Rain skill screenshot.jpg Fires 6 Arrows<br>100% of Physical Damage Converted to Fire Damage<br>Penetrates (20-30)% Fire Resistance
Blastchain Mine Support (edit) Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blastchain Mine Support|SupportRemoteMine]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">50%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (59-53)% less Damage<br>Mine lasts 5 seconds<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence</td></tr></table></span> 20 SupportRemoteMine Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (59-53)% less Damage<br>Mine lasts 5 seconds<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Blazing Salvo (edit) Blazing Salvo 0.7 Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blazing Salvo</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blazing Salvo|Ember]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blazing Salvo skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles</td></tr></table></span> 20 Blazing Salvo skill icon.png Ember Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles
Blight (edit) Blight 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight|Blight]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage</td></tr></table></span> 20 26 Blight skill icon.png Blight Blight skill screenshot.jpg Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage
Blight of Atrophy (edit) Blight of Atrophy 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight of Atrophy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight of Atrophy|BlightAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Base secondary duration is 3.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>80% reduced Life Regeneration rate</td></tr></table></span> 20 Blight skill icon.png BlightAltY Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Base secondary duration is 3.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>80% reduced Life Regeneration rate
Blight of Contagion (edit) Blight of Contagion 0.25 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight of Contagion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight of Contagion|BlightAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.25 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.5-612.1) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 5 layers of Damage</td></tr></table></span> 20 Blight skill icon.png BlightAltX Deals (8.5-612.1) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 5 layers of Damage
Blind Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind Support|SupportBlind]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration</td></tr></table></span> 20 SupportBlind Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration
Blink Arrow (edit) Blink Arrow 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow|BlinkArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(0-47)% increased Cooldown Recovery Rate<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrow Blink Arrow skill screenshot.jpg Base duration is 3.00 seconds<br>(0-47)% increased Cooldown Recovery Rate<br>Minions deal (0-57)% more Damage
Blink Arrow of Bombarding Clones (edit) Blink Arrow of Bombarding Clones 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow of Bombarding Clones</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow of Bombarding Clones|BlinkArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">20.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Arrows upwards<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrowAltX Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Arrows upwards<br>Minions deal (0-57)% more Damage
Blink Arrow of Prismatic Clones (edit) Blink Arrow of Prismatic Clones 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow of Prismatic Clones</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow of Prismatic Clones|BlinkArrowAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">20.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Elemental Arrows<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrowAltY Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Elemental Arrows<br>Minions deal (0-57)% more Damage
Block Chance Reduction Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Block Chance Reduction Support|SupportBlockReduction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Overpowered applies -5% chance to Block Attack and Spell Damage<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills</td></tr></table></span> 20 SupportBlockReduction Overpowered applies -5% chance to Block Attack and Spell Damage<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Blood and Sand (edit) Blood and Sand 0.0 Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood and Sand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood and Sand|BloodSandStance]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood and Sand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate</td></tr></table></span> 6 Blood and Sand skill icon.png BloodSandStance Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
Blood Rage (edit) Blood Rage 0.0 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Rage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Rage|BloodRage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Rage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-29) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(7.00 sec-10.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (7.00-10.80) seconds<br>Grants (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill</td></tr></table></span> 20 Blood Rage skill icon.png BloodRage Blood Rage skill screenshot.jpg Base duration is (7.00-10.80) seconds<br>Grants (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill
Bloodlust Support (edit) Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodlust Support|SupportBloodlust]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding</td></tr></table></span> 20 SupportBloodlust Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding

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