Spawn (monster type)

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Revision as of 03:06, 4 August 2023 by Blvcksvn (talk | contribs)
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A spawn is a type of beast monster typically found around the southern oceans of Wraeclast and is a smaller, less-developed version of a sea witch. Together with sea witches, they are collectively referred to as "siren spawn" in the Menagerie Depths. Spawn typically resist cold damage.

Classification

Bestiary classification of spawn:

Variations

Name Location Special Attributes
Cursed Spawn The Fetid Pool, The Submerged Passage, The Cavern of Anger N/A
Siren's Spawn The Flooded Depths N/A
Flesh Eater N/A N/A
Fathom Screamer The Ship Graveyard Cave N/A
Slimy Bloodsucker The Ship Graveyard, The Cavern of Wrath, The Cavern of Anger N/A
Unstable Larva The Ship Graveyard, The Cavern of Anger Explodes
Venomous Spawn N/A Uses Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit

Additional Effects From 1-20% Quality:
Base duration is (0.05-1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Slimy Nemesis The Caverns Uses Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
Base secondary duration is 0.20 seconds
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
100% increased Stealth

Additional Effects From 1-20% Quality:
(0.5-10)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.