Solar Guard: Difference between revisions
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| location = [[The Solaris Temple Level 1 (Act 8)]] <br> [[The Solaris Temple Level 2 (Act 8)]] | | location = [[The Harbour Bridge]]<br/>[[The Solaris Concourse]]<br/>[[The Solaris Temple Level 1 (Act 8)]] <br> [[The Solaris Temple Level 2 (Act 8)]] | ||
| quest = | | quest = | ||
| resistance = [[Fire_damage|Fire]] | | resistance = [[Fire_damage|Fire]] |
Revision as of 14:44, 30 July 2021
Solar Guard | |||
Location(s) | The Harbour Bridge The Solaris Concourse The Solaris Temple Level 1 (Act 8) The Solaris Temple Level 2 (Act 8) | ||
Damage | Extra Fire Damage | ||
Resistance(s) | Fire | ||
Skill(s) | Fireball Beam |
Solar Guard is a monster that able to find in The Solaris Temple related areas. It is a golem (internal name: "Elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion". The 3D model is resemble to a humanoid but it does not have humanoid
internal use tags, but have construct, stone_construct, templar
internal tags. However, it seems unlike Prayer Guard, Solar Guard attacks Templar Blackguards as well.
Like Solar Elementals, the less powerful versions, they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Both attacks deal fire damage.
Due to their powerful nature they make a great target for Raise Spectre and are often supported with gems like Spell Echo and Controlled Destruction to further enhance their damage.
Abilities
- Fireball
- Beam
- Resists Fire
Areas
- The Solaris Temple Level 1 (Act 8)
- The Solaris Temple Level 2 (Act 8)
- The Solaris Concourse
- The Harbour Bridge
Version history
Version | Changes |
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3.4.2 |
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Before 3.0.0 |
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