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Snapshot is a term used to describe effects that don't change from modifiers after they are used or after they hit an enemy.
Snapshot is a term used to describe things that don't change from [[modifiers]] after they are used or after they [[hit]] an enemy.


===Explanation===
===Explanation===
*When an effect is snapshotted, it will not change it's effects later by modifiers. Modifiers like Increased damage, increased duration, or increased buff effect will not change the effect after it has already started.
*When something is snapshotted, it will not change it's effects later by [[modifiers]]. [[Modifiers]] like Increased [[damage]] and increased [[buff]] effect, will have no effect after the snapshot.


*Effects that do not snapshot are dynamic, meaning they can change during their effect time by modifiers.
*Things that do not snapshot are dynamic, meaning they can change their effect over time by [[modifiers]].


*Damage - Most skills that snapshot damage, will snapshot that damage the moment it hits an enemy, which is different from snapshotting them when used.
*[[Damage]] - Most skills that snapshot damage, will snapshot that damage the moment it [[hit]]s an enemy. There are exceptions that snapshot the damage when [[cast]] or [[trigger]]ed.


===Effects that Snapshot===
===Things that Snapshot===


*Buffs - All buffs snapshot the moment they take effect.
*[[Buffs]] - All buffs snapshot the moment they take effect.


*Damage over time - Most damage over time will snapshot the moment it is cast or the moment it does damage. Righteous fire is an exception to this rule.
*[[Damage over time]] - Damage over time will either snapshot the moment it starts doing damage or the moment it is [[cast]]. {{il|Righteous Fire}} is an exception to this rule.


===Effects that are Dynamic===
*[[Spells]] - Most spells that hit multiple times will snapshot the same [[damage]] per [[cast]] or [[trigger]]. See below for exceptions.


*Traps - Any trap that is not supported by trap support can change effects over time.
===Things that are Dynamic===


===Effects that can snapshot and be dynamic===
*[[Traps]] - Any trap that is not supported by {{il|trap support}} is dynamic.


*Spell Totem support - When supported by snapshotted spells, every individual trigger from the totem is snapshotted, but different triggers react dynamically to modifiers.
*[[Brand]]s - All Brands are dynamic.
 
*[[Totems]] - Most totems are dynamic. See below for exceptions.
 
===Things that can snapshot and be dynamic===
 
*{{il|Spell Totem Support}} - When supported by snapshotted [[spell]]s, individual [[trigger]]s from the totem are snapshotted, but different [[trigger]]s will be dynamic.




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*Weapon swapping will work for spells that snapshot.
*Weapon swapping will work for spells that snapshot.
*Weapon swapping will not work for spells that don't snapshot.
*Weapon swapping will not work for spells that don't snapshot.
==Example==
====Example====
1. Swap weapons to a 6 link weapon and cast Cold snap.
1. Swap weapons to a 6 link weapon and cast {{il|Cold snap}}.
2. Swap back to your other weapon.
2. Swap back to your other weapon.
3. The cold snap will continue to do the damage that it had when casted from a 6 link item.
3. The cold snap will continue to do the [[damage]] that it had when [[cast]]ed from a 6 link item.


===Permanent Snapshots===
===Permanent Snapshots===
Some snapshots can give your character or minions permanent effects from items or gems after you take them off. Permanent snapshotting is not against the rules of the game, but the developers have removed most of it to balance the game.<ref name="Snapshot1"/>
Some snapshots can give your character or [[minions]] permanent effects from items or [[gems]] after you take them off. Permanent snapshotting is not against the rules of the game, but the developers have removed most of it to balance the game.<ref name="Snapshot1"/>


==References==
==References==

Revision as of 04:31, 22 February 2020

This article is a stub. Please help improve the article by expanding it.

Snapshot is a term used to describe things that don't change from modifiers after they are used or after they hit an enemy.

Explanation

  • When something is snapshotted, it will not change it's effects later by modifiers. Modifiers like Increased damage and increased buff effect, will have no effect after the snapshot.
  • Things that do not snapshot are dynamic, meaning they can change their effect over time by modifiers.
  • Damage - Most skills that snapshot damage, will snapshot that damage the moment it hits an enemy. There are exceptions that snapshot the damage when cast or triggered.

Things that Snapshot

  • Buffs - All buffs snapshot the moment they take effect.
  • Damage over time - Damage over time will either snapshot the moment it starts doing damage or the moment it is cast. Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is an exception to this rule.
  • Spells - Most spells that hit multiple times will snapshot the same damage per cast or trigger. See below for exceptions.

Things that are Dynamic

  • Traps - Any trap that is not supported by Trap SupportTrap SupportSupport, Trap
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Trap lasts 4 seconds
    Supported Skills deal (20-6)% less Trap Damage
    Supported Skills have (0-19)% increased Trap Throwing Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Trap Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    is dynamic.
  • Brands - All Brands are dynamic.
  • Totems - Most totems are dynamic. See below for exceptions.

Things that can snapshot and be dynamic

  • Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    - When supported by snapshotted spells, individual triggers from the totem are snapshotted, but different triggers will be dynamic.


Weapon swapping

  • Weapon swapping will work for spells that snapshot.
  • Weapon swapping will not work for spells that don't snapshot.

Example

1. Swap weapons to a 6 link weapon and cast Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
AoE Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
Base duration is 5.00 seconds
Deals (28.7-1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects From 1-20% Quality:
(1-20)% more Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. 2. Swap back to your other weapon. 3. The cold snap will continue to do the damage that it had when casted from a 6 link item.

Permanent Snapshots

Some snapshots can give your character or minions permanent effects from items or gems after you take them off. Permanent snapshotting is not against the rules of the game, but the developers have removed most of it to balance the game.[1]

References

  1. Mark_GGG (June 17, 2014). "Snapshotting". Official Path of Exile Forums. Retrieved February 21, 2020.