Slaughter: Difference between revisions

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{{Passive skill box|Slaughter}}
{{Passive skill box|Slaughter}}


'''Slaughter''' is a [[notable passive skill]] that grants increased [[physical damage]] and [[Attack speed|attack speed]] with [[axe]]s. It also grants a chance to gain [[Onslaught (buff)|Onslaught]] on kill.
'''Slaughter''' is a [[notable passive skill]] that grants increased [[physical damage]] and [[attack speed]] with [[axe]]s. It grants increased damage with [[ailment]]s from [[attack]] skills while wielding an axe. It also grants additional chance to gain [[Onslaught]] on [[kill]].


==Version history==
==Version history==

Revision as of 19:12, 10 March 2020

Slaughter
Notable Passive Skill
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]

Slaughter is a notable passive skill that grants increased physical damage and attack speed with axes. It grants increased damage with ailments from attack skills while wielding an axe. It also grants additional chance to gain Onslaught on kill.

Version history

Version Changes
1.3.0
  • Slaughter has been added to the passive skill tree.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.