Shock: Difference between revisions

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(P is no longer an integer (confirmed by Mark in the same thread of the removed reference).)
(No difference)

Revision as of 15:13, 16 May 2014

For the notable passive skill, see Shock (passive skill).
A Shocked zombie on the Coast
File:Shocked.png

Shock is an elemental status ailment associated with lightning that causes the affected target to take increased damage from all sources.

Whereas most status ailments do not stack cumulatively, a single target can have up to three shock effects simultaneously. Each shock level causes the affected target to take 30% more damage, up to a total of 90%. For this reason, shock can be an extremely dangerous status ailment.

Shock is typically inflicted by critical strikes of lightning damage. There are other ways for shock to be applied as well. Targets cursed with Conductivity have a chance to be shocked when hit with any lightning damage. The Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
skill has a built-in chance to shock targets. Various passive skills like Static Blows grant additional chance to shock targets hit with lightning damage.

The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum life.

Let N be the lightning damage dealt, L be the target's effective maximum life and I the total increased shock duration.[a][b] The shock duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = P × 276ms × I

where

P = N ÷ ( L ÷ 100 )

If the duration would be less than 300 milliseconds, the shock effect is not applied. The maximum, unmodified shock duration from lightning damage is 9.2 seconds.[1]

Related items

A character cannot be shocked with Fairgraves' TricorneFairgraves' Tricorne
Tricorne
Evasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20-30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
Fairgraves' trusty tricorne accompanied him far across
the seas, deep under the ground, and even beyond death.
equipped.

Version history

Version Changes
1.0.0
  • Shock has been reduced to 30% increased damage taken per stack rather than 40%.

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.