Shock: Difference between revisions
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Whereas most status ailments do not stack cumulatively, a single target can have up to three shock effects simultaneously. Each shock level causes the affected target to take 30% more damage, up to a total of 90%. For this reason, shock can be an extremely dangerous status ailment. | Whereas most status ailments do not stack cumulatively, a single target can have up to three shock effects simultaneously. Each shock level causes the affected target to take 30% more damage, up to a total of 90%. For this reason, shock can be an extremely dangerous status ailment. | ||
Shock is typically inflicted by [[critical strike]]s of lightning damage. There are other ways for shock to be applied as well. Targets [[curse]]d with {{sl|Conductivity}} have a chance to be shocked when hit with any lightning damage. The {{sl|Arc}} [[skill]] has a built-in chance to shock targets. | Shock is typically inflicted by [[critical strike]]s of lightning damage. There are other ways for shock to be applied as well. Targets [[curse]]d with {{sl|Conductivity}} have a chance to be shocked when hit with any lightning damage. The {{sl|Arc}} [[skill]] has a built-in chance to shock targets. Various [[passive skills]] like [[Static Blows]] give you chance to shock the target with lightning damage. | ||
The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum [[life]]. | The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum [[life]]. |
Revision as of 11:22, 8 November 2013
Shock is an elemental status ailment associated with lightning that causes the affected target to take increased damage from all sources.
Whereas most status ailments do not stack cumulatively, a single target can have up to three shock effects simultaneously. Each shock level causes the affected target to take 30% more damage, up to a total of 90%. For this reason, shock can be an extremely dangerous status ailment.
Shock is typically inflicted by critical strikes of lightning damage. There are other ways for shock to be applied as well. Targets cursed with Conductivity have a chance to be shocked when hit with any lightning damage. The Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page) skill has a built-in chance to shock targets. Various passive skills like Static Blows give you chance to shock the target with lightning damage.
The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum life.
Let N be the lightning damage dealt and L be the target's effective maximum life.[a][b] The shock duration D in milliseconds is then given by:
If N > L ÷ 3, then N = L ÷ 3 D = N ÷ ( L ÷ 100 ) × 276ms
If the duration would be less than 300 milliseconds, the shock effect is not applied. The maximum, unmodified shock duration from lightning damage is 9.2 seconds.[1]
Related items
Fairgraves' TricorneFairgraves' Tricorne
TricorneEvasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20-30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented SpiritsFairgraves' trusty tricorne accompanied him far across
the seas, deep under the ground, and even beyond death. gives you shock immunity when equipped.
Version history
Version | Changes |
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1.0.0 |
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Notes
References
- ↑ 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.